Half-Life 2

Half-Life 2

129 ratings
Realistic Bullet Impact Decals
   
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type: assets
contains: materials
File Size
Posted
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395.040 KB
16 Nov, 2024 @ 7:26am
18 Nov, 2024 @ 1:28pm
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Realistic Bullet Impact Decals

Description
Realistic bullet impact decals for the concrete surface type. Features randomized impact decals.

Special thanks to Bertrand Benoit for the original textures.
12 Comments
Jazzily 31 Dec, 2024 @ 3:14pm 
when you hit a mattress. the texture is glitched
melc  [author] 4 Dec, 2024 @ 12:18pm 
In order to make the decals look the way they do I had to use LightMappedGeneric and VertexLitGeneric instead of the intended DecalModulate shader.

In ep2_outland_02, the end of the tunnels use the Tools/ToolsBlack texture. Apparently, my decals work properly UNTIL they also appear on that specific UnlitGeneric texture. Kind of a big problem because all the turrets shoot towards them during the antlion attack. :steamsad:

It's a weird engine limitation that I cannot fix properly. I will try to see if a ToolsBlack replacement which uses the LightmappedGeneric shader fixes it but it's a messy solution.
fuck king 3 Dec, 2024 @ 8:04am 
yup, the decals look great but they do occasionally go fullbright
CatarianCrisis 1 Dec, 2024 @ 10:10am 
In ep2 where you fight the Antlion hordes with the two rebels all the bullet decals become bright white if you're looking in a specific direction.
Sufferify 24 Nov, 2024 @ 10:54am 
DAS CONK CRREET BABEH
melc  [author] 18 Nov, 2024 @ 11:41am 
@toxicbits Thank's for letting me know. Fixed.
toxicbits 17 Nov, 2024 @ 5:11pm 
In Episode 1, after leaving the crashed razor train, the bullet decals in the tunnel are huge. Perhaps because these are part of the level instead of dynamic.

https://i.imgur.com/Co6Ld2u.jpeg
melc  [author] 17 Nov, 2024 @ 6:36am 
I think I managed to finally fix it. Please give it a try and tell me if it works simply by subscribing to the workshop mod.
アナと雪の女王 17 Nov, 2024 @ 4:59am 
glitching :steamsad:
LarrySBM 16 Nov, 2024 @ 6:44pm 
yeah you're right, I think it has to have a specific name for it to work in the workshop from what I've seen, but thanks