Half-Life 2
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Realistic Bullet Impact Decals
   
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16 ноем. 2024 в 7:26
18 ноем. 2024 в 13:28
10 бележки за промени ( преглед )

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Realistic Bullet Impact Decals

Описание
Realistic bullet impact decals for the concrete surface type. Features randomized impact decals.

Special thanks to Bertrand Benoit for the original textures.
12 коментара
Jazzily 31 дек. 2024 в 15:14 
when you hit a mattress. the texture is glitched
melc  [автор] 4 дек. 2024 в 12:18 
In order to make the decals look the way they do I had to use LightMappedGeneric and VertexLitGeneric instead of the intended DecalModulate shader.

In ep2_outland_02, the end of the tunnels use the Tools/ToolsBlack texture. Apparently, my decals work properly UNTIL they also appear on that specific UnlitGeneric texture. Kind of a big problem because all the turrets shoot towards them during the antlion attack. :steamsad:

It's a weird engine limitation that I cannot fix properly. I will try to see if a ToolsBlack replacement which uses the LightmappedGeneric shader fixes it but it's a messy solution.
fuck king 3 дек. 2024 в 8:04 
yup, the decals look great but they do occasionally go fullbright
CatarianCrisis 1 дек. 2024 в 10:10 
In ep2 where you fight the Antlion hordes with the two rebels all the bullet decals become bright white if you're looking in a specific direction.
Sufferify 24 ноем. 2024 в 10:54 
DAS CONK CRREET BABEH
melc  [автор] 18 ноем. 2024 в 11:41 
@toxicbits Thank's for letting me know. Fixed.
toxicbits 17 ноем. 2024 в 17:11 
In Episode 1, after leaving the crashed razor train, the bullet decals in the tunnel are huge. Perhaps because these are part of the level instead of dynamic.

https://i.imgur.com/Co6Ld2u.jpeg
melc  [автор] 17 ноем. 2024 в 6:36 
I think I managed to finally fix it. Please give it a try and tell me if it works simply by subscribing to the workshop mod.
アナと雪の女王 17 ноем. 2024 в 4:59 
glitching :steamsad:
LarrySBM 16 ноем. 2024 в 18:44 
yeah you're right, I think it has to have a specific name for it to work in the workshop from what I've seen, but thanks