Sea Power

Sea Power

211 ratings
Nimitz Full Capability
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14 Nov, 2024 @ 5:22am
18 Nov, 2024 @ 1:54pm
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Nimitz Full Capability

In 1 collection by Rileysrogues
Carriers Full Capability Collection
8 items
Description
Allows the use of all 4 elevators as well as the ability to launch and land aircraft at the same time. Right now I cannot separate the different static models and so I would need to learn to move them somehow and that would be a lot more complex. While landing planes helicopters cannot be launched. (may attempt a workaround soon)


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53 Comments
IceWalloh 19 May @ 11:27pm 
Turns out it is this mod. After going through most, this mod makes aircraft circle it about 10 times before they decide to come in and land and that severely plugs up the landing operations. I hope the owner makes a fix for that. It's nice to have all of the elevators but not if it takes aircraft an extra 8 minutes to land
IceWalloh 19 Mar @ 2:48pm 
Oh the landing time is related to this mod? I was wondering what was going on with it. It takes forever when I have a flight of 10 aircraft coming back. I set up checkpoints for them. My biggest gripe are the static objects parked on the lifts. I assume that's this mod that's covering them. It only allows half the lifts on the Nimitz to be used
daniel3438 21 Feb @ 12:09pm 
Any way we can fix the extreamly long landing times relating to his mod? :steamhappy:
dybicde 25 Jan @ 10:38am 
Can you make nimitz 89 version too?
Shade 7 Jan @ 1:27pm 
Ive tried multiple mods that allow full use of carrier decks and none of them have worked..
Saavedra 4 Jan @ 12:45pm 
So I´m sure you´ve already considered this, but... if having the four elevators active means no "atrezzo" (static planes and personnel on deck), and having only two elevators means the full atrezzo... would it be possible to reach a compromise? Like having three elevators up and running and one with static stuff? Maybe make it so between different missions it varies which elevators are active and which ones are not?

For the ultimate realistic experience, maybe it would be possible to make it random? Something between two and three with the added randomness of which elevators are active?
Democracy 26 Dec, 2024 @ 7:13am 
Sorry I'm just a bit confused. I have unsubbed/resubbed, whilst I run NTU as well as a compatibility patch that I saw, it doesn't seem like this works? There are the parked planes which prevent all 4 elevators working, is this something that can't be fixed?
Sentinel 25 Dec, 2024 @ 1:56pm 
Jesus Christ this man cooked, give em a medal of honor
Longbow 24 Dec, 2024 @ 1:49am 
Hey, if you don't mind would there be a willingness to fix Nimitz's really long landing times?
tonibamestre 9 Dec, 2024 @ 11:59am 
Hello, could you make a full crowded Nimitz deck just for ports call please ?