Space Engineers

Space Engineers

25 ratings
(IIN) Typhoon Class Guided Missile Cruiser
   
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Type: Blueprint
File Size
Posted
17.490 MB
10 Nov, 2024 @ 7:52am
1 Change Note ( view )
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(IIN) Typhoon Class Guided Missile Cruiser

Description
This Creation uses the following scripts. Full credit goes to their creators, be sure to show them some love when building your next ship!
Whip's Artificial Horizon Redux: https://steamproxy.com/sharedfiles/filedetails/?id=1721247350
Whip's Auto Door and Airlock Script: https://steamproxy.com/sharedfiles/filedetails/?id=416932930
Whip's Turret Based Radar: https://steamproxy.com/sharedfiles/filedetails/?id=1707280190
SIMPL | Ship Integrity Monitoring Program Lite (A sprite-based ship layout/floor plan script): https://steamproxy.com/sharedfiles/filedetails/?id=2344510837
Automatic LCDs 2: https://steamproxy.com/sharedfiles/filedetails/?id=822950976
There are more Programable blocks onboard to add other scripts as you see fit!
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Built as the Ship of the line for the new IIN Generation 3 program, the Typhoon Class sports incredible armament and command infrastructure for fleet operations. Armed primarily with 22 Type 40 Missiles, the Typhoon takes advantage of their small size and low production cost to overcome the missile's weak frame through swarm tactics. The Typhoon also sports more conventional weaponry, with 6 artillery turrets, 6 assault cannon turrets, and 12 small grid point defense guns which give the ship excellent versatility in combat situations. The ship has comfortable onboard facilities for the crew, and is fully pressurized. The biggest advantage the Typhoon has is its supercharged reactor systems, and its MK-22 Targeting computer, located in the engineering section of the ship. The vessel also makes use of the onboard prototype technology to outmaneuver most ships of similar size and mass. Overall, the impressive missile compliment, coupled with the ship's communication systems and point defense grid make her an excellent fleet command vessel, and she is often seen spearheading attacks and directing battlegroups.
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The ship's onboard missile armament is as simplified as I could make it for ease of use. A full volley of missiles is already printed and ready for firing. The second toolbar of the main command chair houses the missile control, with the first button being to launch the missiles. The third button opens the bays, arms the printing system, activates the connection timer, and toggles the launch button on. The fourth button toggles all bay functions off, as well as activating the launch safety to prevent accidental firing. The rest of the controls manually toggle on and off the auto connection for the missiles, as well as the welders and projectors.
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-8,443 Blocks
-71,362 PCU
-12,396,006 Empty Mass
-Capable of Flight up to 0.5G
-Production And Refining Onboard
-Uses Prototech
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*No Mods
*Uses Scripts
*Uses DLC
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SkyBox Used in Thumbnail, highly reccomend!
https://steamproxy.com/sharedfiles/filedetails/?id=353362692
13 Comments
Meya 11 Apr @ 7:12am 
Update on my issue - Issue gone now LOL did nothing and it just stopped doing damage. Having mods though causes game to sometimes behave oddly, especially rotors and hinge

All your ships are so good though hope you don't stop creating ^.^
Meya 29 Jan @ 5:26pm 
I was just trying to find a block that'd look about as good as the half ones and such but I think just having them off keeps the look alive lol maybe if I get extended ramps mod don't know.. LOL it's your ship but how it is looks amazing might be my save though I have a lot of mods going on too about 11 of them
Itteration: ՇгเภเՇץ  [author] 26 Jan @ 12:31pm 
It's really weird, for some reason on certain saves with damage on their fine, but on others they aren't, ill have to update that soon then. Also, thank you!
Meya 26 Jan @ 12:19pm 
OH also I love this ship it's fun to use though most of the time I can't fire those missles lol lag isn't bad until my game has run for 2 hours then it'll crash it not sure how to fire just one at at time LOL
Meya 26 Jan @ 12:18pm 
it flies well enough with them off those engines seem to have a bigger or longer dmg area then normal thrusters :O or wider? not sure should been fine but think their hit box is just bigger then say hydro engines of same size
Itteration: ՇгเภเՇץ  [author] 25 Jan @ 4:49pm 
i thought i had gotten rid of those blocks, lemme check rq
Meya 25 Jan @ 3:54pm 
This thing damages it's self with the two outside Proto Ion engines it destroys the half blocks right behind it.
rioll 13 Nov, 2024 @ 1:10am 
>:)
Itteration: ՇгเภเՇץ  [author] 12 Nov, 2024 @ 5:21pm 
lets see how badly you destroy this one rioll XD
rioll 10 Nov, 2024 @ 8:37am 
yaaaay finally i can download this beauty!