Stellaris

Stellaris

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Hyperlane Modification
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8 Nov, 2024 @ 1:49pm
8 Apr @ 9:11pm
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Hyperlane Modification

In 1 collection by ItsChugg
Chugg's Mods
4 items
Description
This mod allows you to modify hyperlanes on the map by creating or removing them.

To use this mod, firstly you'll need to research a rare physics technology called Hyperlane Modification, which requires Gateway Activation and Mega Engineering as prerequisites.

Afterwards, in order to add a hyperlane, you'll first need to build an Emissive Hyperlane Generator in one system, and a Receptive Hyperlane Generator in another. On activation, the Emissive Hyperlane Generator will launch a tachyonic beam towards the Receptive Gateway Generator and form a hyperlane.

Alternatively, in order to remove a hyperlane, you can repeat the same process but with the Emissive Hyperlane Remover in one system, and a Receptive Hyperlane Remover in another. Again, on activation, the Emissive Hyperlane Remover will launch a tachyonic beam towards the Receptive Hyperlane Remover and disrupt the hyperlane in the process, removing it.

Finally, if you'd like to entirely isolate a system from the hyperlane network, you can instead build a Hyperlane Isolator in the system you'd like to isolate, then activate it.

This mod is a fork of this mod, which itself is a fork of this mod. It has been modified, merged, and updated to the latest version. I have modified the localisation as well to help better convey how each megastructure works.

This mod has been updated to 3.14. Not the latest version? Leave a comment letting me know!

This mod is not Ironman compatible.

Check out my other mods?

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59 Comments
ItsChugg  [author] 8 Apr @ 9:12pm 
@Joca Seems I messed up when trying to remove the intermediate stage. Rolled back the mod for now, should be fixed.
Joca 8 Apr @ 7:51pm 
for some reason it isnt working anymore and i don't know why, cant build past first stage
ItsChugg  [author] 7 Apr @ 4:42pm 
Unfortunate, but I'm glad you solved the situation!
Yourmomu 7 Apr @ 7:20am 
I'm a fool. It was ACOT and its supertensile megstructure system. I didnt realize it worked on all megastructures.
Yourmomu 7 Apr @ 7:14am 
oh nvm its not this mod, ALL of my megastructures are janked up.
Yourmomu 7 Apr @ 6:57am 
in the megastructure build menu, The UI is telling me that construction of one of the generators is 41k days and 20k days activation. Ill uninstall and reinstall the mod to see if it fixes it and somehow the file got messed up. I have screenshots if you want them though. @ItsChugg
ItsChugg  [author] 6 Apr @ 2:32pm 
@Yourmomu I'm not sure why it's taking you 6k days to build it. The base files claim it takes 720 days per stage.
ItsChugg  [author] 6 Apr @ 2:30pm 
@Gauntlet I'm going to be updating the mod and taking your advice. I've removed the intermediate step, which means all total construction will go faster.
ItsChugg  [author] 6 Apr @ 2:24pm 
@昵哈哈哈 I'll have to check. I ported the mod over without changing too much other than the localization, but if you or others have any recommendations for balancing, I'm happy to take suggestions.
ItsChugg  [author] 6 Apr @ 2:21pm 
@Yourmomu Very strange.. I'm not sure why it's so slow for you, but I'll try to release a fix soon once I figure out the issue.