Teardown

Teardown

244 ratings
Vida Hospital [Beta]
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Type: Content, Spawn
Category: Map
File Size
Posted
Updated
96.137 MB
8 Nov, 2024 @ 9:04am
20 Feb @ 9:21am
8 Change Notes ( view )

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Vida Hospital [Beta]

Description
Vida Hospital was evacuated for unknown reasons and left there untouched.


The map will change after some updates as the map is still currently in BETA. 

Credits.

FoxyPlayzYT [Publisher] Made: Building exterior, Interior.
Mr.Random [Builder] Made: Building Exterior, Interior, Vehicles.

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we used Lift Test Tower 2 by Diamond For Elevators in this map.

we used Advanced Light System by Caffeine Power and YuLun for vehicles in this map.

we used Sectional Garage Door by YuLun For Garage doors in this map.

we used Oak Street by Salad Fries For menu for this map.

If I forgot to give someone credits, please let me know so I can fix it ASAP. 
Popular Discussions View All (2)
27
1 Apr @ 1:56pm
PINNED: Suggestions
FoxyPlayzYT
17
17 Feb @ 10:11am
PINNED: Bugs
FoxyPlayzYT
153 Comments
FoxyPlayzYT  [author] 3 Apr @ 8:16am 
There were a lot of pauses between, tho
FoxyPlayzYT  [author] 3 Apr @ 8:16am 
@maty.kubinec
It took us about 3 years (+/-) to get to this point
maty.kubinec 3 Apr @ 6:56am 
HOW LONG DID IT TAKE YOU TO BUILD THIS?!
stealth210 1 Apr @ 1:51pm 
@Salad Fries - I could play with the electrical panels in this map all day long. The sub panels on each floor for not only normal power, but emergency as well is a nice touch. This is my kind of map! I'm nerding out on being able to control every floor, room, plug and light in the building :)
Salad Fries  [author] 31 Mar @ 1:54pm 
@Graysnewcity - for the switchboards in the basement, hovering over the breaker should (hopefully) indicate what panel it is feeding. The individual breakers within the panels are unfortunately not labeled as well as they should be. will look into a solution to make the system more legible. Regarding panel naming, they all follow the same general formula. Examples below:
-EP4A - EP=emergency panel, 4=floor, A=tower side
-LP2B - LP=lighting panel, 2=floor, B=short side
-RP6A - RP=receptacle panel, 6=floor, A=tower side

@ThatoneDutchguy - unfortunately, I've not run into this issue before with extensive testing. I'd recommend checking if potentially another mod is interfering with the operation by temporarily turning off all other mods to see if that solves the issue.

@stealth210 - Glad you like it! Regarding the elevator power, I can confirm that this will actually be resolved in the next update.
stealth210 31 Mar @ 11:36am 
Only one critique on an otherwise awesome map. The elevators are still powered after both main feeds fail and generator manually shut down. Elevators should have no power in the dead building. Also, the elevators should have no power during the transition to generator (or are they on "UPS" during that time?). They can fail by falling to the first floor and leaving the doors open.
stealth210 31 Mar @ 11:28am 
This is amazing and the electrical work is my favorite part! You have all the circuits to sub panels, automatic transfer switch, dual utility feeds, delay for generator to start, emergency circuits. I'm blow away about all those details. Well done!
Mysterius 29 Mar @ 7:51am 
Awesome map good work !
ThatoneDutchguy 25 Mar @ 6:47am 
Goodafternoon, when i spawn into the map none of the Electrical systems work, gen turns on, but no lights. It does work when i turn the electrical panels off. Anyway to fix this?
Graysnewcity 24 Mar @ 12:40pm 
ok thats fine do the circuits like 4 mean 4th floor right