RimWorld

RimWorld

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Authentic Gun Styles
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Mod, 1.5, 1.6
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1.939 MB
8. lis. 2024 v 6.31
24. čvn. v 14.47
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Authentic Gun Styles

V 1 kolekci od uživatele Keshash
My CE addons
11 položek
Popis
Adds ideology style textures for vanilla guns and CE guns, while trying to remain true to original weapons.

Note
Making styles for the entire arsenal of vanilla and CE will take me a long time, so we're doing this project zomboid early access style, 1 gun at a time. I will periodically update this mod when I make new textures.

Might be temporarily incompatible with other style mods that add variants into the same item of same style.

Design Philosophy


Too many vanilla style mods change the gun into something completely unrecognizable from the original thing. With some mods, you look at a raider and see an smg with a drum mag, you expect him to shoot at you for half an hour uninterrupted, but nope, it's actually a completely different gun that only holds 10 shots. Other mods make the vanilla m16 look like a futuristic blob of space fish. I don't like that approach.

This mod tries to make guns look subtly different by only changing the following:
- paintjob colors: rust, wood, metal or plastic, etc,
- furniture, stocks, handguards, foregrips, barrel shrouds,
- attachments if in the same category (muzzle brake can become a different muzzle brake, but won't be changed it into a silencer),
- add or remove rails,
- add dents, various damage and remove parts if the gun would still function without them,
- add miscellanous attached items like carry handles, belts, shell holders, cloth wrapping and other stuff that doesn't make the gun behave in a different way.

What is not allowed to change:
- overall silhoutte of the old gun in a way that makes it completely unrecognizable.
- add or remove scopes, underbarrels, bayonetts, change magazine capacity, barrel length

Style themes

I dislike all guns being the same colors, so each style should have at least 2 main colors, while following its theme.

Standard guns remain untouched by this mod and fill the gaps in other styles.

Techist weapon style focuses on compact, lightweight furniture and heat dissipation. With camouflage often rendered useless by futuristic thermal scopes and tight quarters of spaceships, techist weapons don't cheap out on extravagant designs and vibrant, aggressively bright paintjobs. Techist style is usually seen on the Empire faction.

Spikecore is often seen in the hands of pirates - rusty, makeshift, poorly maintaned and battle-scarred weapons. Sharp, spiky and uncomfortable furniture, with constructional weaknesses covered up by duct tape. Sandy camo is one of the main colors for spikecore.

Rustic is inspired by weapons of rural farmers and hunters, 20th century soldiers and noir detectives. Here you'll find sporterized stocks, blue-ish or blackened steel and olive polymer or dark grainy wood coupled with shell holders and pouches. These weapons should look old, but are still well-maintained.

Totemic is often the style of Tribal factions. These will have carving, runes, feathers, stone beads, talismans and leather accessories - things that crafty, but unfamiliar with technology people might customize their weapon with. Metal and plastic parts will often be replaced with wood, where possible, and the wood used will have wider variety of colors, in contrast to standartized industrial guns.

Morbid weapons are stylized to be grim, intimidating and reserved. Military guns have simple, utilitarian, gray and black paintjobs, while more exotic guns have silver, red wood and brightly polished metal. Something you'd expect a vampire, cartel member or a politician to possess.

Credits
Huge thanks to Poob for making more than a half of these textures

Thanks to Luizi, Serina and the entire CE team for allowing me to modify their source textures. Also thanks to Auggie for supplying the CE server offtopic channel with a huge amount of customized gun pictures


Also see

Vanilla version of this mod by Poob

Počet komentářů: 43
Ironpanther617 18. čvc. v 14.45 
dude these are so sick i am obsessed. 10/10.
lexcpa324 12. čvc. v 13.40 
fair enough
Keshash  [autor] 2. čvc. v 9.45 
i do want to include more guns, but it's a slow process. Ideally, i'd make styles for the whole CE:Guns, vanilla and some of my favorites from CE Armory and CE Misc Guns
lexcpa324 2. čvc. v 9.15 
hey, sorry if i sound demanding because this mod (and the one for vanilla) are amazing,
but i wish there were more guns affected by this, there's several official CE mods that have weaponry
a good example would be CE attachments, they just add weapons that were in the game, but they have a secondary use of firing a different thing (usually an under barrel flamethrower or shotgun)
although, please do not stress yourself too hard, lad.
Keshash  [autor] 24. čvn. v 14.49 
* Tagged as 1.6 compatible.
* Changed textures of spikecore FAL, m16 and ruger, techist ruger, rustic ruger, as I wasn't satisfied with those
Keshash  [autor] 26. dub. v 8.34 
yes, it will work. They are separated because the art style is different, not because this one needs CE
тетеря, блин 26. dub. v 8.12 
I don't use CE. Will I benifit from installing this mod instead of the vanilla gun styles?
Thorik 24. dub. v 4.37 
With this mod when I hover over Rustic etc. style, which normally shows tooltip with affected items, UI dissapears without any error log.