RimWorld

RimWorld

113 ratings
Authentic Gun Styles
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Mod, 1.5
File Size
Posted
Updated
629.451 KB
8 Nov, 2024 @ 6:31am
5 Jan @ 8:45am
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Authentic Gun Styles

In 1 collection by Keshash
My CE addons
11 items
Description
Adds ideology style textures for vanilla guns and CE guns, while trying to remain true to original weapons.

Note
Making styles for the entire arsenal of vanilla and CE will take me a long time, so we're doing this project zomboid early access style, 1 gun at a time. I will periodically update this mod when I make new textures.

Might be temporarily incompatible with other style mods that add variants into the same item of same style.

Design Philosophy


Too many vanilla style mods change the gun into something completely unrecognizable from the original thing. With some mods, you look at a raider and see an smg with a drum mag, you expect him to shoot at you for half an hour uninterrupted, but nope, it's actually a completely different gun that only holds 10 shots. Other mods make the vanilla m16 look like a futuristic blob of space fish. I don't like that approach.

This mod tries to make guns look subtly different by only changing the following:
- paintjob colors: rust, wood, metal or plastic, etc,
- furniture, stocks, handguards, foregrips, barrel shrouds,
- attachments if in the same category (muzzle brake can become a different muzzle brake, but won't be changed it into a silencer),
- add or remove rails,
- add dents, various damage and remove parts if the gun would still function without them,
- add miscellanous attached items like carry handles, belts, shell holders, cloth wrapping and other stuff that doesn't make the gun behave in a different way.

What is not allowed to change:
- overall silhoutte of the old gun in a way that makes it completely unrecognizable.
- add or remove scopes, underbarrels, bayonetts, change magazine capacity, barrel length

Style themes

I dislike all guns being the same colors, so each style should have at least 2 main colors, while following its theme.

Standard guns remain untouched by this mod and fill the gaps in other styles.

Techist weapon style focuses on compact, lightweight furniture and heat dissipation. With camouflage often rendered useless by futuristic thermal scopes and tight quarters of spaceships, techist weapons don't cheap out on extravagant designs and vibrant, aggressively bright paintjobs. Techist style is usually seen on the Empire faction.

Spikecore is often seen in the hands of pirates - rusty, makeshift, poorly maintaned and battle-scarred weapons. Sharp, spiky and uncomfortable furniture, with constructional weaknesses covered up by duct tape. Sandy camo is one of the main colors for spikecore.

Rustic is inspired by weapons of rural farmers and hunters, 20th century soldiers and noir detectives. Here you'll find sporterized stocks, blue-ish or blackened steel and olive polymer or dark grainy wood coupled with shell holders and pouches. These weapons should look old, but are still well-maintained.

Totemic is often the style of Tribal factions. These will have carving, runes, feathers, stone beads, talismans and leather accessories - things that crafty, but unfamiliar with technology people might customize their weapon with. Metal and plastic parts will often be replaced with wood, where possible, and the wood used will have wider variety of colors, in contrast to standartized industrial guns.

Morbid weapons are stylized to be grim, intimidating and reserved. Military guns have simple, utilitarian, gray and black paintjobs, while more exotic guns have silver, red wood and brightly polished metal. Something you'd expect a vampire, cartel member or a politician to possess.

Credits
Thanks to Luizi, Serina and the entire CE team for allowing me to modify their source textures. Also thanks to Auggie for supplying the CE server offtopic channel with a huge amount of customized gun pictures
25 Comments
Keshash  [author] 4 Jan @ 4:02am 
Added 3 new styles for FN FAL, contributed by a new artist Poob
ChillySeed 17 Dec, 2024 @ 6:14am 
i really like this mod, but for some reason the mod doesn't work on the base gun like the pump shotgun. is it because there is a conflict with another mod?
John DeWolf 12 Dec, 2024 @ 10:38pm 
The textures look good and I overall like them more than the styles from alpha memes. My only complaint is that I don't feel like textures for morbid or spikecore fit for most of them with the exception being the spikecore militia rifle.
Lasanga boy 2 Dec, 2024 @ 3:12pm 
Really nice mod, one little complaint i have is that the images showcasing the mod can sometimes be a little confusing when it comes to which style of weapon is wit h
Lusty 23 Nov, 2024 @ 4:46pm 
I fully support your vanilla-oriented philosophy. Great job!
Doctor Sex 23 Nov, 2024 @ 4:17pm 
i hate that CE deleted heavy smg and made it UMP cuz I liked that model
galesdeloscien 23 Nov, 2024 @ 3:49pm 
pretty cool work keshask, this mod really impress me.
for the next update can you please extend a little the revolvers? (for example putting like the colt saa for rustic)
Keshash  [author] 23 Nov, 2024 @ 1:07pm 
Added more styles for vanilla guns: bolt-action, assault rifle, sniper rifle. Also, CE:Guns is no longer a hard requirement
d_valroth 23 Nov, 2024 @ 4:20am 
Nice! I love the idea of factions having a visual identity, but existing mods were way too fast and loose with what is and isn't equivalent.
galesdeloscien 16 Nov, 2024 @ 1:21am 
Well seymour you are an odd fellow but i must say: you steam a good hams