Project Zomboid

Project Zomboid

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The Last of Us Bandits
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7. lis. v 13.49
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The Last of Us Bandits

Popis
THIS MOD IS AN ADDON TO BANDITS. REFER TO THE ORIGINAL MOD FOR THE GAMEPLAY MECHANICS.
In The Last of Us apocalypse, the infected are not the only threats. This mod is an addon for Bandits which replaces some of the clans with The Last of Us factions.

More faction specific outfits will come for each ! Currently only the Seraphites and FEDRA have their custom outfits thanks to The Last of Us: Factions & Gear but the other factions will come soon so they can wear the armbands of their factions for example.




Installation guide:
Load this mod AFTER Bandits so it can properly replace the clans.

Each factions ARE NOT SET with TLOU lore accurate settings by default in the sandbox options. It's a limitation from Project Zomboid as I can't change the default options of Bandits sandbox options. You'll have to set them up manually.

For balancing, refer to the lore description of groups and the suggested settings for each below. Their chance of spawning, you should be the ones to customize those. Some groups are very strong, so setting those as potential friendlies will make your life way too easy and if you set them as only hostile, make sure to tweak their spawning rate or to make them start spawning after a few in-game days.




Fireflies
A revolutionary militia fighting to overthrow FEDRA and restore freedoms, known for their use of guerrilla tactics.

Suggested settings
High chance of spawning with rifles and always spawn with pistols. Group size of 2 to 5. AI model: random.

Decently dangerous group. Decent loot.
FEDRA
The militarized government agency that enforces order through strict, often brutal, control over quarantine zones.

Suggested settings
Always spawns with rifles and always spawns with pistols. Group size of 2 to 10. AI model: wanderer, raider or guard.

Extremely dangerous group. Decent loot.
Seraphites
A religious cult that rejects modern technology and practices ritualistic violence to maintain their beliefs.

Suggested settings
Never spawn with guns, or very low chance for pistols with low ammo count. Group size of 2 to 10. AI model: random.

Extremely dangerous group. High loot.
WLF (Washington Liberation Front)
A militaristic group opposing FEDRA, aiming to establish its own rule in Seattle.

Suggested settings
High chance of spawning with rifles and always spawn with pistols. Group size of 2 to 5. AI model: random.

Very dangerous group. Decent loot.
Hunters
Ruthless survivors who attack and rob travelers, using brutal tactics to ensure their own survival.

Suggested settings
Never spawn with rifles and very low chance for pistols with low ammo count. Group size of 2 to 4. AI model: random.

Mildly dangerous group. Low loot.
Preppers (such as Bill)
Individuals who isolated themselves before the outbreak, relying on extensive stockpiles and fortified defenses.

Suggested settings
Always spawns with rifles and pistols. Group size of 1, highly suggested to be kept to that setting. AI model: random.

Extremely dangerous group. High loot.
Rattlers
A slave-trading gang in California that captures survivors and forces them into labor.

Suggested settings
High chance of spawning with rifles and always spawn with pistols. Group size of 2 to 6. AI model: random.

Decently dangerous group. Low loot.
Cannibals (David's group)
Desperate groups or individuals who resort to consuming human flesh to survive.

Suggested settings
Medium chance of spawning with rifles and pistols. Group size of 1 to 5. AI model: random.

Mildly dangerous group. Low loot.
Jackson's Community
A peaceful, cooperative settlement focused on rebuilding society through trust and shared resources.

Suggested settings
Always spawn rifles and pistols. Group size of 3 to 7. AI model: wanderer or guard.

Extremely dangerous group. Decent loot.




With The Last of Guns Remastered, Bandits will be able to use the guns from The Last of Us.
Native compatibility with Infection Scanner ! FEDRA soldiers will have a chance to drop an infection scanner.




[discord.gg]

[discord.gg]



Workshop ID: 3361757337
Mod ID: TLOU_factions
Počet komentářů: 36
Utyug 9. pro. v 21.18 
is there any way you could make it so the fireflys wear like yellow jacket and sweaters? and Davids groups like winter jackets? maybe the hunters like torn clothes?
Sir Doggy Jvla  [autor] 25. lis. v 11.31 
There isn't anything on the map
jorge el curioso 25. lis. v 11.29 
where is Jackson's Community in the map?
MalikChildish 23. lis. v 15.57 
You cooked!
Sir Doggy Jvla  [autor] 16. lis. v 14.31 
Currently no as I'm unable to set custom voicelines for each factions. Depends on Bandits dev
plytz 16. lis. v 13.06 
Do they use TLOU voice lines?
Sir Doggy Jvla  [autor] 15. lis. v 6.49 
Not all are replaced
Susan 15. lis. v 4.18 
the original mod has 16 bandit forces. is your mod a complete change or 9/16 of the original
Sir Doggy Jvla  [autor] 13. lis. v 12.31 
Refer to Bandits
jack frost 13. lis. v 12.17 
So what do I do with those good characters that appear? XD I only get the option to leave me or follow me