Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Tetrarchy: A New Beginning 311 AD Remastered
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5.553 GB
5 Nov, 2024 @ 1:58pm
9 Nov, 2024 @ 1:59pm
4 Change Notes ( view )

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Tetrarchy: A New Beginning 311 AD Remastered

Description
Focusing on the Fall of the Roman Tetrarchy, this mod for Barbarian Invasion rewinds the clock to 311 AD, adding new factions, graphics, an entirely new unit roster, and many new economic and religious game mechanics. Fight for the Romans under Constantine, Maxentius, Licinius, or Maximinus, find a new homeland as the Celts, Saxons, Franks, Alemanni, Quadi, Burgundii, Vandals, Greuthungi, or Thervingi, dominate the steppes as the Slavs, Alans, or Huns, or carve out an empire in the east as the Sasanian Empire, the Arab Kingdoms, Armenia, or Atropatene.

INSTRUCTIONS: Simply subscribe to the mod and the files will download. Launch Rome Remastered, select Barbarian Invasion, and click on the tab at the top that reads "MOD MANAGER". Check the box next to Tetrarchy. This should be the only mod checked.

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You can find a reveal video here: https://www.youtube.com/watch?v=ZFnPJufpJcQ&lc=UgxUgZhDtOqYCSnARS54AaABAg

Special thanks to the Rome Total War Community for their help in development! Discord.com

I could not have done this without the help of modders Lanjane, Lucius Papirius Cursor, Eduardo Sousa, Intellego, Solon de Atenas, Vartan, Sae, and EzeckLupo. YouTubers MELKOR, GudeaTW, and Total War Master helped me massively as well. Make sure to check out all their work!

MELKOR's AI-Only Campaign (Remastered): https://www.youtube.com/watch?v=_wiPXc3JzD8
MELKOR's Review (Definitive): https://www.youtube.com/watch?v=Z9YfurXaF20&t=565s
GudeaTW's Review (OG): https://www.youtube.com/watch?v=hC4ZRTA8rN8&t=655s
Total War Master's Review (Definitive): https://www.youtube.com/watch?v=Ip0Wigk7p1s

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INFORMATION:

Ported features from OG Tetrarchy Definitive Edition:
- Romans in four, added Armenia, Roxolani, Atropatene, and the Arabian Kingdoms
- All 20 factions start settled on a new campaign map, no rebel regions.
- Overhauled unit roster using models from the late-3rd century mod Imperial Crisis III
- Over 100+ period-accurate units, graphically updated to Remaster standards
- Rebalanced construction system, law & trade bonuses, and prerequisite buildings
- Walls, barracks, etc. increase law, trade buildings decrease it
- Priest function added to diplomats, in any settlement with a tier-2+ religious building
- Permanent strategic forts on the campaign map from Anabasis III
- New faction symbols and banners using graphics from Total War: Attila and Total War: Rome II
- New soundtrack using pieces from Total War: Attila, Total War: Rome II, Civilization VI
- All strategic map models, from generals to diplomats to spies, have been updated
- Tetrarchy intro video and background videos are present in the mod

Unique features to the Remastered version:
- Rebalanced faction economies & family trees, factions are not wiped out quickly
- Roman factions do not die immediately after the tetrarch is killed.
- Eastern factions and Barbarians have better economies.
- Roman units now cost more and have longer recruitment
- Eastern units rebalanced for proper recruitment and upkeep costs
- Faction AI has been updated, cultures also have different AI personalities in battles
- Villages on the campaign map have become tradeable resources, more villages = more profit
- Were only graphically present in OG, now villages actually have a value.
- Trade is even more necessary with the addition of tradeable village resources.
- Merchants available for all factions, can use merchants on villages as tax collectors
- New general surnames and epithets for 14 factions using native languages
- UI updates from OG have been reworked to appear in the Remaster

Not ported from OG Definitive Edition:
- Native language tooltip names, as Remastered doesn't use them.
- Sae's updated building textures and models, as they would not work with Remastered's new settlements.
Popular Discussions View All (1)
1
8 Nov, 2024 @ 6:58pm
MELKOR
fortebraccio1956
81 Comments
Zef 12 Feb @ 4:26am 
Great mod, i love how compared to RTR it's more focused in it's approach, keeping the same mapn while focusing on improvements.

My only pet peeve though:

- textures/models: when coming from RTR playing greek factions, these look .. yeah.. outdated is one way of describing it.. but hey most of the time you're not really zoomed into battles that close anyways
khider.yassine 7 Feb @ 2:51pm 
Hello, I have a problem launching the MOD. It shows me this, what should I do please? THANKS
error with melkor factions etc
JuulUp 3 Feb @ 1:50pm 
you can capture all the major roman cities with Constantine but you have to do it asap and have captains(other fam members) conquer the far out locations. the campaign was pretty easy after 2 more challenging starting fights pushing Rome. biggest issue i had w playthru was unit variety. excited to see your work tho, very good mod
Zealot 21 Jan @ 3:44pm 
Capturing Biggus Dickus was the highlight of my playthrough.
Andreas Mathetes  [author] 12 Jan @ 10:53am 
Hello Bombei12, I personally do not have this error and I'm not sure it has been reported by other users before. Try redownloading again, perhaps there was a file corruption. If this doesn't work, use this link and follow the instructions: https://www.moddb.com/mods/tetrarchy-a-new-beginning-311-ad/downloads/tetrarchy-a-new-beginning-remastered . If none of this works notify me again.
Andreas Mathetes  [author] 12 Jan @ 10:51am 
@希拉克略帝 I only work on my mods whenever I feel like doing so, and as a result it is not too stressful for me. Thank you for your concern.
Bombei12 11 Jan @ 2:49am 
Hello, I have this problem when starting the game.
Error in descr file Q:
(Feral|Steam|Workshop|3360806305/data/ descr_sm_factions.txt, line 2189::31: "Could not find faction name 'MELKOR' in expanded string table"
希拉克略帝 5 Jan @ 6:02pm 
@Andreas Mathetes What I mean is, can you handle two mods at the same time by yourself? You have other things in your life. This MOD requires your maintenance and. So that's what I mean. Making mods is not easy.
Andreas Mathetes  [author] 5 Jan @ 5:11pm 
@希拉克略帝 the new mod I am making is called Optimus Princeps and it will start in 1AD using the Mundus Magnus map, which extends all the way to India. I am making it for the original game first and will then be porting it to the Remaster. I am not quite sure what you mean by impatient, what was it you meant?
希拉克略帝 26 Dec, 2024 @ 6:03pm 
@Andreas Mathetes I'm glad to hear that you made a MOD. If possible, can I know the background, era, and so on? Also, will you be impatient when making a new MOD? Are you busy enough.