Crusader Kings III

Crusader Kings III

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Ban Cadet Branch Tools & Rebalance
   
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22 Oct, 2024 @ 8:25am
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Ban Cadet Branch Tools & Rebalance

Description


Adds a decision/character interaction to ban or unban all further cadet branches for a specific house or your entire dynasty.

Also rebalances the form cadet branch decision so that ambitious and higher tier rulers are the only ones likely to create a branch.

I recommend the Grant Cadet Branch mod as an option to manually grant a cadet branch to a dynasty member, with both mods you could disable all AI cadet branches and then only manually create them.
3 Comments
blazeknave 3 Nov, 2024 @ 2:16pm 
@Canon I color code my CoA so I can recognize half-sibling offshoots, the extended families, inlaws, etc - I let game run on observe for a few days after playing a while and my best friend from another culture/religion from beginning of life as an Adventurer, whom I had granted a county as we started settling and expanding - centuries later his descendants still controlled it! :D

Do you use any of the bloodline tracking mods?
Canon  [author] 2 Nov, 2024 @ 9:55pm 
Pretty much why I made it, I like hand making big families like that, I also like to do the coat of arms and everything for each of my dynasties houses
blazeknave 2 Nov, 2024 @ 8:14pm 
@Canon I came here from your comment on Grand Cadet Branch - I love creating custom character than using Sensible Family and generate families and create multiple generations above me, great aunts/uncles, and everything in between - looking forward to taking control of houses this way