Viscera Cleanup Detail

Viscera Cleanup Detail

40 ratings
Rebel Stronghold
   
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File Size
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86.885 MB
17 Oct, 2024 @ 11:23am
20 Oct, 2024 @ 8:04pm
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Rebel Stronghold

Description
Alright this time we have an old sewer system that some rebel group have occupied.

The level itself isn't too big and should take on average an hour to complete.

Press F for a flashlight, probably won't work in multiplayer, it might work for the host. But I have no way of testing this. But it will work in solo.


If anyone is interested in all the extra stuff I will list it below:

First, the map folder is called M_OldSewerSystem, in case anyone is curious and wants to open the map in the editor.
Second, the file size is a bit larger than usual since there are custom retextures of some existing stuff, mainly the bin and bucket machines. Gloves and your outfit have been changed as well. Custom crate textures also. If any of the custom stuff doesn't actually work for some reason please let me know. That's all the technical crap out the way.

Crates: 67

Bullet Holes: 46

Casings: 102

Speedrun Timer: 60 minutes

No DLC Required

Paperwork:

Reports: Guns, Explosives

Employees:
Mesa; Shot, Blown Up
Specter; Shot, Blown Up
Vulcan; Shot, Blown Up
Jett; Shot
Axel; Shot
Chiron; Shot
Reaper; Shot, Eviscerated, Dismembered, Halved
Eagle; Shot
Glass; Shot, Blown Up, Eviscerated, Dismembered, Halved
Helios; Shot, Blown Up, Dismembered, Halved
Zeus; Shot, Blown Up
Zero; Shot, Blown Up


Well that's everything.. please let me know if something is broken.
14 Comments
Mason  [author] 14 Nov, 2024 @ 1:41pm 
Nah there aren't any collectible items. I thought about making something, but never got around to it.
Old Man Bob 14 Nov, 2024 @ 1:47am 
Any custom items to take back to the office on this map?
{ST}jkcrmptn 27 Oct, 2024 @ 10:45pm 
ooo looks really good, excited to see what you do with it!
Mason  [author] 27 Oct, 2024 @ 9:50pm 
Some screenshots of ratways. Not much so far but I added a ladder that leads up to the surface. You can't go up it though of course.

https://steamproxy.com/sharedfiles/filedetails/?id=3356066361

https://steamproxy.com/sharedfiles/filedetails/?id=3356066408
Mason  [author] 27 Oct, 2024 @ 9:49pm 
Thanks, and yeah I should've made custom specular maps, just something I overlooked. :vcdjanitor:

I started working on that Ratways map of yours. Only just started on it a couple days ago. Haven't done much though since I've been messing around in Blender a lot lately. But I've been sprucing up the rooms, basically just refining the original layout that you had. Adding more details and whatnot. I'll probably implement some custom stuff for that map as well.
{ST}jkcrmptn 27 Oct, 2024 @ 8:41pm 
Very nice map!
Nice looking (as always)
Good size for a short map
the custom stuff is cool and a nice change of look

something funny i noticed is because the bucket machine uses default specular map you can see slosh o matic still at certain angles
Mason  [author] 20 Oct, 2024 @ 8:06pm 
Alright the issue with the splines should be fixed now.
Mason  [author] 20 Oct, 2024 @ 11:22am 
Yeah I found the issue, the static mesh I used for the splines is causing some weird collision issues where the splines connect to one another. Switching the mesh to a different one seems to fix it. I'll have to update the map later tonight after I get home from work. Since I'll have to rebuild the lighting which will take some time. But thanks for letting me know.
-= SilverMike =- 20 Oct, 2024 @ 10:34am 
After quick inspection in the editor, it might be caused by the cable anchors. Try disabling the collision on these.
-= SilverMike =- 20 Oct, 2024 @ 10:13am 
Just tried it and there seems to be multiple invisible small spots above the floor around the map where objects collide with, but not the player. This can be disastrous with buckets. For instance, while facing the Slosh-O-Matic, if you exit its zone to the right while carrying a bucket, it will collide with something for no reason. Please fix.