Kingsvein

Kingsvein

Not enough ratings
More Weapons
   
Award
Favorite
Favorited
Unfavorite
Tags: items, Gameplay
File Size
Posted
Updated
735.093 KB
16 Oct, 2024 @ 11:57am
31 Dec, 2024 @ 11:34am
6 Change Notes ( view )

Subscribe to download
More Weapons

Description
Upvote if you enjoy this mod
It helps keep it visible and also makes me feel good and like my life has meaning.

Feedback Welcome
This is fresh so I'm still up for working on it. Any feedback or suggestions are gladly accepted.

This Mod:
Adds 11 craftable weapons, each with 5 tiers of base game materials.
Distributes to some base game enemies.
This may increase the difficulty in early game, as some enemies will make use of these weapons.

Load Order
Although the game will not crash without it, this mod should be played with Prominence's mod: Weapon Specialists
Prom's mod adds the Dagger Skill specialization, which is required for some of these weapons to be effective.
Put this mod BELOW Prom's mod.

Features
- An easy to find store to buy a special item to help you craft these weapons
spoiler location: right outside the starting tower
spoiler cost: price increases for each blueprint you buy
- 11 craftable weapons (with blueprints)
spear: awlpike: range 2-3 sword: chakram: range 2-3 flail: snublash: range 1, EXTRA damage if you specialize in Flails, MINUS damage if you take points in Swords (i.e. - rewarded for avoiding swords) fist: coil-fist: range 1-2 hammer: mace: +MP heal dagger: shuriken: range: 2-3 combo weapons: spear: fauchard: spear/sword: cleave attack flail: urumi: flail/sword: whip range bow: vagari: bow/sword: melee or 2-4 straight line range attack alternating combo weapons: fist/xbow: bolas: alternates between ranged attack with -1 move debuff and melee with +2 dmg dagger/xbow: dagger pistol: alternates between ranged attack and reloads with melee dagger attack

Notes
- "Combo Weapons" have been made so as not to be an outright better option than base game weapons. The damage behind the scenes is such that the base game weapon will be more powerful unless you invest in both skills. This means focusing on a single skill will make base weapons stronger, whereas investing in 2 skills allows some flexibility and the opportunity to wield a combo weapon. They also often involve either a different attack range or an alternating form. They are not available for random enemies because they are less powerful if you do not have skill points in both skills.

Acknowledgements
Special thanks to Furdabip for providing his an excellent model and remarkable commentary in his mod: Leatherworking. Check out his workshop!

Also thanks to Vice, for giving weapon feedback!

Other cool people and places to checkout:
Popular Discussions View All (2)
0
28 Jan @ 1:15am
I think this mod is broken
OHNO | KurtKoopa
0
18 Oct, 2024 @ 1:57am
More Detail on Weapons
King Joshington