RimWorld

RimWorld

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More Injuries (Continued)
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Mod, 1.5, 1.6
File Size
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15.658 MB
14 Oct, 2024 @ 11:07am
22 Aug @ 11:37am
15 Change Notes ( view )

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More Injuries (Continued)

Description
Overhaul RimWorld's medical system with deeper injury simulation, cascading complications, and challenging emergency care that can make or break your colony's survival stories.



More Injuries adds a wide variety of new injuries, treatments, and complications that interact in complex ways, creating realistic medical challenges and high-stakes emergencies. It also expands the simulation with finer-grained body parts, new surgeries, medical equipment, and research - all fully customizable through mod settings.

This is a fully reworked and expanded version of the original pre-1.5 More Injuries mod.





Below is a selection of key features and conditions. For the complete list, along with detailed explanations and treatment options, please visit the More Injuries Wiki on GitHub[github.com].

New Injuries and Medical Conditions (excerpt):



Do you have ideas for new features?

Add your feature request here[github.com]

Did you find a bug?

Report the issue here[github.com]

Do you have any questions about using this mod?

Ask the community for help here[github.com]

Want to contribute to the mod?

We are always looking for new contributions to the mod who want to help make it better for everyone. If you are interested in helping out with the development, translation, or testing of the mod, please refer to the contributing guidelines[github.com] or shoot us a message in the GitHub Discussions[github.com].

Like what you see?

If you enjoy this mod and want to support its development, consider leaving a like in the Steam Workshop and a star on GitHub[github.com]!



Development and maintenance of the More Injuries mod is a community effort[github.com] driven by volunteers. We are grateful for all the help we receive from the community and would like to thank everyone who has contributed to the mod in any way.
Popular Discussions View All (2)
4
1
23 Aug @ 3:59am
Compatibility with death rattle
Black_Beard11
1
20 Jul @ 11:18am
Bugreport: ancient danger pawns get killed
lol
561 Comments
BeatleSanders 12 Dec @ 5:01pm 
Just a weird warning for anyone adding mid save. If any Pawn has an illness their immunity will become 0%. just thought i'd warn folk
EndlessBladess 12 Dec @ 12:28am 
A lot of the crafts for the medical items have variable items that say can be used but instead only use a specific item like just cloth instead of all textiles which is what shows up, this also prevents me from making saline bags at all even with having spawned every variable for it in. Is this incorrect mod load positioning or is it something else I'm missing?
zhóng禽 9 Dec @ 2:42am 
我发现一个问题:1.两个耳朵部件效率为零,甚至缺失时,依旧会听力受损。
2.正常游玩中角色十分容易听力受损。
3.能推出一个简易版耳塞或者降噪耳机,有效屏蔽听力受伤的问题吗?
BigBoy_Liam 8 Dec @ 8:34pm 
Is there a way to turn off fractures for different races, for example alien xenomorphs
John Bridger 4 Dec @ 2:29am 
What are the other mods shown on the screenshots like the soldiers?
Клиф 3 Dec @ 11:47pm 
Hey there, thanks for the great mod, I have couple of issues i wanted to share.

First, setting prisoners to hemogen farm often leads to extreme blood loss (considered safe in vanilla), which is not great with hypovolemic shock and whatnot. Can this mod adjust safe blood loss level to moderate maybe?

Second, when ordering a pawn to do a CPR on a pawn with medical help disabled it doesn't do anything and also locks the doctor into standing and not doint anything. I feel like there's some exception missing here.
Shootnik 30 Nov @ 3:47pm 
Death Rattle?
Firedog 30 Nov @ 10:13am 
probably one of the best mods I've used
我划水贼6 30 Nov @ 5:35am 
Hello, author, I've been promoting your More Injuries mod recently. I have a question. The consumption of drugs is quite high. I chose to recommend Smart Medicine - Continued to store drugs in inventory. However, tourniquets and bandages are neither considered addictive substances nor drugs, and they cannot be detected by Smart Medicine - Continued. Could you make some minor compatibility modifications? My dozens of friends and I would be very grateful.
Dlitz 30 Nov @ 1:13am 
When used with DBH, if the drinking water requirement is not enabled, an error will occur.