Sea Power

Sea Power

562 ratings
Pacific Strike '85 - Updated and Rebalanced!
32
11
7
17
11
20
9
3
2
2
6
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod Type: Mission Pack
Alignment: NATO
Tags: Campaign
File Size
Posted
Updated
8.909 MB
10 Oct, 2024 @ 8:11pm
4 Jan @ 11:50am
19 Change Notes ( view )

Subscribe to download
Pacific Strike '85 - Updated and Rebalanced!

Description
NOTE: As of 23 Dec, this campaign has been totally overhauled with balance changes and a complete rework of Mission 5!

---

PACIFIC STRIKE is a 10-part mission set for Sea Power depicting a fictional Chinese and Soviet attack into the western Pacific at the height of the Cold War in 1985. Command the USS Scott (DDG-995) and surface Task Group 77.3 in various operations during the opening offensive.

Missions:

Part 1

Mission 1: Raid on Okinawa

A Soviet commando raid on Okinawa is underway. Using a commandeered merchant ore carrier for cover, the commando force is within sight of the islands. A separate strike force of warships sortied from Ningbo yesterday afternoon. Proceed west from Kerama Retto and destroy the incoming enemy forces before they reach the island.

Mission 2: Action in the Taiwan Strait

The Chinese have seized the initiative and launched an invasion of Taiwan. Sortie from Miyako-jima with your surface task group and prevent the invasion force from reaching Taipei.

Mission 3: Running the Palawan Passage

Detached from Okinawa, TG 77.3 must head south to join the defense of Singapore. Run the Palawan Passage to reach Sandakan for resupply. Heavy submarine opposition is expected.

Mission 4: Sunda Strait

Singapore has fallen. Your depleted Task Group is attempting to escape the Java Sea after being nearly destroyed during the enemy offensive into Indonesia. Run the Sunda Strait and escape to open ocean to live to fight another day.

Mission 5: Strike on the Monster

With Allied forces pushed back to Australia, enemy forces are moving south to threaten Darwin. The Kirov surface group was sighted by satellite reconnaissance in the Timor Sea. Make use of every Allied naval asset in theater to sink the Kirov and her escorts.

Part 2

Mission 6: Raid on Balikpapan

With enemy forces in Indonesia on the back foot after the sinking of Kirov, TG 77.3 has been tasked to raid the captured oil facilities at Balikpapan in the Makassar Strait. Proceed north to capture the offshore platforms in the Sepinggan field and then bombard the refining complex and storage facilities ashore. Enemy air and surface opposition is expected.

Mission 7: Vengeance at Sandakan

The Allied counterattack is underway. Conduct an anti-surface sweep north of Borneo and land a Marine Amphibious Unit at Sandakan to establish a foothold in the Allied drive towards the Philippines.

Mission 8: Hunt for the Cruiser

After the capture of Sandakan, the Slava SAG has been reported somewhere in the Sulu Sea. Intel assumes the SAG has orders to attack and destroy the Allied beachhead. Take command of the US submarines in the vicinity to locate and destroy the SAG.

Mission 9: Defense of North Borneo

The destruction of the Slava and her surface group have bought the Allies some time to consolidate their gains in Borneo. However, a second enemy strike is underway. Take charge of the meager Allied forces at Sandakan to repel an air and surface strike. Make use of captured enemy equipment if necessary.

Mission 10: Strike on Manila

Spies have reported the Soviet carrier Kiev is immobilized in Manila Bay with an engine casualty. Raid the harbor and sink her at her moorings. CINCPAC believe this operation could end the war if carried out successfully. Good luck.
Popular Discussions View All (2)
16
29 Apr @ 5:36pm
Known issues
Ian
4
17 Sep @ 10:58am
How to use the Linear Campaign mode
Ian
326 Comments
aliyr7592 4 Oct @ 10:10am 
Hey there!
Just wanted to say a huge thank you for this awesome mission pack🙌 The missions and details are amazing! But I’ve gotta admit — level 5 is insanely hard! I’ve tried everything and still can’t beat it! Still, huge respect for the work you’ve put into this ❤️
Zog 3 Oct @ 1:08pm 
Hey there!
Are you planning to re-do the campaign again since we got PLAN?
This is one of if not THE best campaigns out there and I would love to replay it with new content.
Kyledroopysac 26 Sep @ 6:36pm 
Ian this is better by far than any dev made content, please make more campaigns
Ian  [author] 23 Sep @ 7:12am 
@Shad - check out some of the base game missions or the base game campaign for examples of the XAML format briefings (which can directly call the game's list of stored NTDS icons and colors). You have to place things manually but the effect is much nicer than a 3rd party map. Cheers
Shad 21 Sep @ 10:32am 
@Ian,
Thank you very much for explanation. Looks like I'm going the same path as you did - online chart tools and Gimp instead of Photoshop.
Could not find NTDS symbols to build in maps though, so had to create them in Paint and port into Gimp projects )
I tried to use in-game map for briefing, but it's very uninformative even if I add exact city/ports locations to .ini files. Online charts are way better, but yes, copyright issue remains...
Ian  [author] 17 Sep @ 1:22pm 
@Shad the briefing maps were created with Photoshop using one of the online chart tools (I forget which, it is somewhere buried in this discussion thread as the question was asked a few times). For the revised version of this campaign ("coming soon"), I have rebuilt all briefings into the base game format using XAML mappings on top of screenshots of the Sea Power game map (this is better for copyright anyway).

As to other questions on units disappearing, I have not reworked all missions recently so it's possible things aren't working as expected (this mission pack was released in December 2024 so it has been a while). An update will come soon but needs to be after we release PLAN units into the base game. Other possibility I can think of is that mods could be interfering. Cheers
Grimseyfox 14 Sep @ 5:05am 
On a couple of missions, enemy disappeared after a period?
Shad 7 Sep @ 4:01am 
Hello @Ian
May I ask what map engine had you used for briefing ? They are very informational.
romeolovejoy 6 Sep @ 4:48am 
Hey there Ian, marvellous campaign, good balancing an sometimes a hard nut to crack, very much to my liking, thanks ! Keep up the good work
BorisXanovavich 6 Sep @ 1:29am 
@STuKa You can check how fast Harpoons and other missiles travel. With a bit of math you can work out how to time your launches so that they hit the enemy fleet at the same time. The key is oversaturating their defenses so that there's those few missiles they don't have the time/ammo to intercept.