Project Zomboid

Project Zomboid

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New Albany
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60.611 MB
8 Oct, 2024 @ 4:44am
21 Oct, 2024 @ 4:16am
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New Albany

Description
Welcome to New Albany!

This map adds 33 cells of area across the river to the north of Louisville and is loosely based on the real world city of New Albany that would be found in that same area

The map was originally created and used exclusively on the Wasteland RP server for their 4th Season in early 2024. This served as a great test run and provided a lot of feedback on tile issues, balance, zoning, and other general mapping related bugs. This obviously doesn’t mean it is perfect though! This was my very first mapping project so if there are any issues found please do leave a message in the Bugs discussion!

There are a handful of custom buildings based on interesting IRL structures I was able to find searching around New Albany along with contributions to the custom building pool from Tesco and macsmp.

Being my first project and being on a bit of a time crunch, I couldn’t commit the time to making 100% of the buildings from scratch so used a some vanilla buildings, as well as ones provided by Blackbeard in the Building Pool V3 mod in which they gathered a large collection of pre-made structures contributed by 30+ map modders.
So for that, thank you Blackbeard and all the contributing modders!
Atoxwarrior, BeastlyBean, Blackbeard06, cmseter, DavidBlane, dko112, DoctahWong, Doublebrain, chinotauku, fluffe9911, GothicGhost, grivcin, Jela331, kaizokuroof, Kennethdio, Leolvanov, mads232, Mainulainen, Neutralnz1, Project Zomboid's Dev team, rsdworker, Sieben, srandiny, The googlator, Traya Aclus, Valindil, Veged, VikiDikRUS, Way2sp00ky, Z3759xy, IndigoRebel, zoeyflower, and all the rest!

Thank you also to all the Wasteland Server community members and staff for being my guinea pigs and provided testing and feedback
I suppose I should also thank the crazy northern fool, TescoValuePlums who jumped into the mapping deep end with me (got dragged in) and kept me sane throughout the build process
NEVER FORGET THE ZOOOONES!!!

Other points to note:
  • There are many tile dependencies for this mod so ensure you have them all or you’ll end up with missing textures
  • This map will work in MP servers so please feel free to use it
  • There are very few other map mods that occupy these same cells so conflicts should be minimal (I’ll make a list of conflicting mods as they are found)
  • This map does have its own spawn points linked to various (vanilla) professions
  • The map can be accessed (or exited) via the bridge in the north west of LV
  • There is a lootable map for this region that will spawn in all the normal map spawn locations

    Enjoy!

    UI sounds provided by ZapSplat

    Workshop ID: 3345235753
    Mod ID: NewAlbany
    Map Folder: NewAlbany
Popular Discussions View All (2)
13
30 Oct, 2024 @ 6:21am
Conflicting Map Mods
Grey
12
15 Nov @ 5:52am
Bugs
Grey
217 Comments
Karmakat™ 22 Nov @ 5:31am 
@Grey I just double check with my map load order in the custom setting. All I have to do is to load New Albany on top and any vanilla map at the BOTTOM of the list including Muldraugh, this allows your map to override vanilla maps that can prevent it from not 'showing'.

Note that I am running the game on B41. :Hiii:
Grey  [author] 22 Nov @ 5:26am 
Unfortunately I'm not sure what to suggest tbh. Nothing has been changed or updated at all on this map for over a year. It is worth noting that this has not been updated to work with B42 so Im not sure if that may be the issue
Karmakat™ 21 Nov @ 5:05pm 
@SAWSE I have the similar issue
SAWSE 19 Nov @ 11:35am 
not sure what i am doing wrong but this map refuses to show up, ive checked mod load order and map mod manager and everything checks out but it never shows up in game, i use plenty of other maps and they work fine, no they dont use the same space
spycats 6 Nov @ 3:38pm 
because the firepole said something about descending an elevator shaft, but it make the screen go black then send you back to were you wear, reading his comment i thought maybe it was.
Grey  [author] 6 Nov @ 6:22am 
@spycats no thats nothing to do with this mod at all. That map you found points nowhere near rosewood so I'm not sure how that connection was made?
spycats 6 Nov @ 6:18am 
so your mod is the reason the firestation pole in rosewood has the button to descend?
Grey  [author] 6 Nov @ 1:13am 
@DatWeirdBoy Was a massive underground bunker not cool enough? hahaha
It's just a POI. There no mission or anything special to find. This was also made before PZ started having basements and bunkers so I guess it was cooler a couple years ago lol
DatWeirdBoy 5 Nov @ 9:13pm 
@Grey ive been down the elevator shaft and explored the whole underground is there something im missing of is it just something to explore
spycats 3 Nov @ 4:23pm 
will now