Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In OG rome its not that big an issue though as there cant be 2 superfactions - in RR without this its possible that 2 superfactions enter a stalemate because none of the individual subfactions has enough settlements to attack a member of the other superfaction
It can be used in mods though, and especially mods with several superfactions. For example, in Tales of Antiquity I use this, because if I didnt eventually the Scipii and Hannonians would end up in a stalemate as none of them would have enough settlements to attack each other so they would just do nothing, and with this fix thats not the case anymore