Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
* Dtilt can't be canceled on the sourspot, which feels kinda unforgiving and clunky. Also kinda weird how Dtilt has a sourspot to begin with.
* The cost of certain moves feels questionable, like how K. Rock is very powerful, yet costs the same as the spark of Absa cloud.
* Dair has a tiny spike hitbox at the start of the move, which, why even have it at that point? The only thing I could possibly do with it is set up a tech chase and combo into Utilt, but that's about it.
* Dspecial is entirely luck based. I'll have to talk about this in the balance discussion, or I won't be able to fit it.