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Fix Strong Melee Spear AP
   
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Mod, 1.5
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6 жовт. 2024 о 12:03
15 квіт. о 2:45

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Fix Strong Melee Spear AP

Опис
Background:
In vanilla, the AP of every verb on every melee weapon is 1.5 times the verb damage. Strong melee gene will increase verb damage by 1.5, which increases AP as well. Weak melee damage gene will do the opposite.

This is true for every melee weapon, except the stab attack of the spear, and both the stab and cut attacks of monosword. The AP of these three attacks is only affected by weapon quality. Also, some implants (the knee spike, hand talon, and flesh whip) have non-standard AP. This can be a problem.

https://rimworldwiki.com/wiki/Spear
In the analysis of the spear, it's apparent that with the strong melee damage gene, the spear becomes almost obsolete because it loses its AP advantage against the longsword, which was its only advantage it had, since spear only does stab damage, which is generally worse than longsword's cut.

Mod:
This mod changes the game to ensure Strong Melee gene does affect spear AP. This makes it viable in the mid-to-late game, and justifies using them for aesthetic variety by giving it better strategic value. Weak melee damage gene will also decrease spear stab AP.

I guess the spear x strong melee damage gene interaction is not intentional, but it likely is, since it's been this way for many updates, so this mod is probably not actually a "fix".

This mod will also do the same for monosword, the implants, any other similar weapons from mods.

More specifically, the reason the spear was unaffected by strong melee was because the xml for spear specified its own armorPenetration value (0.5; this can be observed in-game by looking at the AP of a normal quality steel spear). The only thing this mod does is make it so any melee weapon that specified its own armorPenetration value will be affected by damage genes, including monosword, and other modded weapons.

Applies to all enemies. Neanderthal (strong melee) and Impid (weak melee) raids in vanilla usually carry spears.

Tip:
You can see the melee verbs of pawns, but the command is a bit hidden. In the dev mode actions/tools, find "Show more actions", then "T: List Melee Verbs"
Коментарів: 17
Poob  [автор] 22 лип. о 0:31 
sorry, not interested in updating
Kimo' 21 лип. о 6:16 
Hey, sorry to be that guy, but is there any plan for 1.6?
Scryie 14 лют. о 6:57 
five night freddy
艾许 9 груд. 2024 о 10:21 
Humanoid Alien Races
Poob  [автор] 5 груд. 2024 о 16:25 
whats har
艾许 5 груд. 2024 о 6:29 
not working for har
Poob  [автор] 10 жовт. 2024 о 21:06 
I've updated the mod, and have tested with the implants you were talking about.

Their AP will now increase from strong melee gene.
Poob  [автор] 10 жовт. 2024 о 18:40 
I tested and their AP did not increase. I might try to update the mod so they do
stun 10 жовт. 2024 о 17:12 
I am not talking about a mod wtf is your problem?
Hand talon, knee spike and flesh whip don't follow the AP from damage curve.
Poob  [автор] 10 жовт. 2024 о 9:43 
don't think any vanilla implants are like that so you're probably talking about a modded implant. I don't know any so I can't test right now. If I could test, I think the mod won't change implant's AP.