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In order for a player to be able to walk on an object, it needs to be defined a certain way inside the model file itself. When defined like that, it causes clutter (in this case, grass) beneath the object to be hidden when spawned. You can observe this behaviour in its intended use case when placing down buildings. The grass beneath is deleted. The same happens with the invisible model here.
I could make the object smaller, but then there is a risk of players falling off when vaulting and the grass would still be cut below.
I can confirm it is a problem exclusive to WMO and versions like WMO_ACE