Rivals of Aether

Rivals of Aether

129 ratings
Charizard
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1.172 MB
29 Sep, 2024 @ 7:43pm
4 Oct, 2024 @ 7:31am
6 Change Notes ( view )

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Charizard

Description
Charizard, the Flame Pokemon. Making his way to Rivals of Aether from Super Smash Bros. His moveset is almost entirely based on his moveset from Smash. The only moves that are different is Flamethrower, which you can't cancel now (mainly because I couldn't figure out how), Down Special, which is now Rock Smash, which he had in Smash 4, and his Down Strong which more resembles Earthquake instead of wing attack, I think it makes it look and feel a LOT cooler. This is my first real attempt at making a character, I think he turned out great, but please give me feedback! Enjoy the character! :)
Popular Discussions View All (2)
6
8 Dec, 2024 @ 10:06pm
Charizard Feedback
Aperson
0
1 Oct, 2024 @ 1:03am
Opengunner Patch Notes
Opengunner
25 Comments
rjscratcher 27 Apr @ 6:19pm 
Question? Did you know about the double size pixel rule. I'm modding it and it seems to be half followed and half not. Not blaming you or anything, just confused.
Flyingsin6 27 Dec, 2024 @ 9:22am 
You should make it work with the final smash ball mod, and make it mega evolve for its final smash. Just a Suggestion.
vro 💔 27 Nov, 2024 @ 3:34pm 
Jesus loves you have a great day! :) <3✝️
John 3:16-17
16 “For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. 17 For God did not send the Son into the world to judge the world, but so that the world might be saved through Him.
EGGMAN 18 Nov, 2024 @ 10:54am 
for a first attempt at making a character this is really good
Shad 24 Oct, 2024 @ 3:06pm 
I love the attacks and stuff but the model is a bit goofy
Fens 13 Oct, 2024 @ 7:43am 
Finally he arrived :8bitheart:
Wither 5 Oct, 2024 @ 7:34am 
I'm surprised we haven't had Charizard in the roster yet until now :8bitheart:
Opengunner 3 Oct, 2024 @ 12:51pm 
For the bug where he takes like 100 damage during flare blitz, it should be a straight forward fix, you'll need to add && !hitpause to the if statement in attack_update.gml to prevent it from running in hitpause, as shown below. The reason I think it happens is if you hit the opponent during this particular frame (window 2 @ window timer 1) and you're in hitpause cause you hit someone, then the game doesn't know to lock that out and will continue making you take damage cause technically you are still in window 2 @ window time 1 during every hitpause frame. This is a small bug that sometimes gets overlooked, even by experienced devs like myself.

In attack_update.gml Line 14

//Flare Blitz Damage
if (attack == AT_FSPECIAL) {
if (window == 2 && window_timer == 1 && !hitpause) {
take_damage( player, -1, 10 );
}
}
Aeternity8678 2 Oct, 2024 @ 7:21am 
"bBBBLLLUUUrRggUUeRrgGGHH" -Charizard
Shad 1 Oct, 2024 @ 11:33pm 
does he have mega x as his smash move? cause there is a smash ball item