Hell Of An Office

Hell Of An Office

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Level Editor Guide - Hell of an Office
By 43 Studios
This is a basic guide for those who want information on how to use the Level Editor from Hell of an Office.
   
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Intro
Welcome to the official guide for the in-game level editor of Hell of an Office. This guide will explain the interface, how each object works, and how to modify or adjust the settings to create your own custom levels.

If you need further assistance, feel free to join our Discord server. The community is always happy to help!
Create Level
Here you will find a list of your local created levels. The name you set in this menu will always appear on the leaderboard or pause menu. The name that will be published to the Steam Workshop will be set in the upload menu.

Once your level is created, you'll be taken into the level editor. You'll start with a small platform and the “player start” (where the level begins) already placed.
Camera Movement
When editing a level, you are in “free camera” mode, allowing you to move around and create your level. This works similarly to most standard game engines.

Hold the right mouse button to look around, and use [W/A/S/D] to move. Press [Q] to move up, [E] to move down, and [F] to focus on a selected object.

The camera speed is set to [x1] by default, but you can adjust it at the top of the screen under [SPEED] to [x0.5] for slower movement or [x2] to move faster.
Interface
Let’s go over the level editor interface. In the center of your screen, you’ll see your level, where you can drag and drop items and move them around—this is your “blank canvas.”

At the top of the screen, you’ll find several buttons that are useful for manipulating objects and accessing additional options. These include controls for space transformation, snapping, in-game help, a photo button (to set the thumbnail for your level when uploaded), and a play button to test your level.

On the top-right, there’s the Outliner, where you can view a list of all objects you’ve placed. You can search, select, or rename any object in this list.

In the bottom-right panel, you can modify the selected object’s scale, rotation, and mirroring. Directly below, additional settings will appear if the selected object has more options to tweak, which we will cover later in this guide.

The most important menu is the Placeables Tab, where you’ll find everything available in the level editor. You can filter the objects by clicking the different tabs.

List of Placeable Tabs and Their Main Uses:
  • All: Shows all available items.
  • Essentials: Key items required to set up the level (mandatory).
  • Platforms: Walls and platforms for building levels.
  • Decoration Assets: A variety of items to decorate your level.
  • Decals: Indicators like arrows or text (e.g., “shoot” or “dash”) to guide the player.
  • Presets: Pre-grouped assets to decorate platforms quickly.
  • Game Mechanics: Contains all the game mechanics used in the main game. We’ll cover how to use these in more detail later in this guide.
Essential Items
These are called essential items because they must be placed for your level to be eligible for upload. If you miss one, don’t worry—the game will remind you during the upload process.

Let’s go through each one:

Level Configuration
This item allows you to control the main settings of your level. Here’s what you can modify:
  • Lava settings:
    • Lava speed: The velocity of the rising lava.
    • Lava acceleration: How quickly the lava speed increases.
    • Lava max speed: The maximum speed the lava can reach.

  • Time rank settings:
    • Silver Time (ms): Set the time (in milliseconds) to earn a silver medal.
    • Gold Time (ms): Set the time (in milliseconds) to earn a gold medal.
    • Diamond Time (ms): Set the time (in milliseconds) to earn a diamond medal.

  • Main mechanics settings: You can disable any of the three main movement mechanics to create a different type of challenge:
    • Rocket Jump
    • Dash
    • Stomp
Player Start
This item marks where the player begins the level. It’s placed automatically when you create the level, but you can re-add it if needed.

End Portal
This item marks the end of the level. The level is completed when the player touches the portal.

Safe Zone
The safe zone prevents the lava from rising immediately. We recommend placing it around the first platform. Once the player leaves this zone, the timer starts, and the lava begins to rise
Game Mechanics
In this tab, you’ll find all the mechanics available for creating your levels. Some mechanics can be customized, while others work immediately upon placement. Let’s break them down:

  • Melting Platform: This platform melts when the player steps on it. No settings are needed or available.

  • Burning Charts: These walls must be shot to create a hole that allows the player to pass. Just place them where you want to block the path—no setup required.

  • Bouncing Pillows: These work like bouncing platforms. When a player touches the pillow, they are propelled in the direction of the arrow. You can adjust the speed in the settings under the scaling options. Recommended speeds: 3000–9000.

  • Wind Tunnel: Creates a high-speed zone that pushes the player through the tunnel. You can adjust the speed of the tunnel.

  • Portals: These teleport the player from one portal to another. You need to set one portal as the "entrance" (using the checkbox) and give each portal a matching index number to connect them. You can have multiple portals, as long as they have paired entrances and exits.

  • Grapple Point: This allows the player to use a grappling hook. When close enough, the player can right-click to pull themselves towards the point using their necktie. No additional setup is needed.

  • Slippery Soda: This acts like a treadmill, boosting the player’s speed when they step on it. You can also use a curved version of this platform. The speed can be adjusted in the settings.

  • Dollar Walls: These walls allow the player to wallrun. The player can dash or rocket jump off the wall. Variations include long, short, curved, and circular walls.
Upload/Update Level to the Workshop
To upload your level to the Steam Workshop, enter edit mode inside your level, click pause, and select the "UPLOAD" option. After clicking upload, you can set the name and description that will be displayed on the Steam Workshop. You can also take a custom screenshot of your level, which will appear on the Workshop. If you forget to take a picture, the game will automatically capture one for you.

Once uploaded, the Steam Workshop page for your level will open automatically.

If you need to make changes later, you can modify the level and the "UPLOAD" button will change to "UPDATE," allowing you to overwrite the old version with the new one.

If you're unable to upload or update, the pause menu will indicate which essential items are missing at the bottom of the screen. All essential items must be placed to upload or update your level.

For first-time Workshop publishers, you may need to accept the Steam Workshop legal agreement before your item is fully published.

Steam Workshop Legal Agreement
Play Levels
To play levels created by other community members, go to the main level editor menu and click on "PLAY LEVELS." If you haven’t subscribed to any levels yet, this menu will be empty. To find levels, click the "BROWSE LEVELS" button, which will open the Steam Workshop page dedicated to "Hell of an Office" levels. You can subscribe to as many as you like.

After subscribing, close the Workshop, and the levels should appear in the list. If they don’t, click the "REFRESH" button. Once the levels appear, you’ll be able to play any community level you've subscribed to.



2 Comments
Khabib Nurmagomedov 5 Oct, 2024 @ 8:03am 
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Samuel Pastega 4 Oct, 2024 @ 9:40am 
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