tModLoader

tModLoader

113 ratings
Community Souls Expansion
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
11.037 MB
11 Sep, 2024 @ 11:40pm
5 Oct @ 12:15pm
69 Change Notes ( view )

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Community Souls Expansion

Description
The addon for Fargos's Souls. The main goal of the mod is to make many global mods compatible with Fargos and among themselves.

Source code: https://github.com/Shtuks/StarlightsSouls

Discord Server: https://discord.gg/teM27qAD35

Official Wiki: https://terrariamods.wiki.gg/wiki/Community_Souls_Expansion

Thrower Merge was moved to separate mod: Thrower Unification

Most of SoA and Redemption enchantments was reworked and no longer give armor set bonuses.

All things mod doing for now:
- Balancing part of Post-ML content

- Compatibility with most of Calamity addons

- Reworked boots and shields progression

- Adds items from supported mods to T1 Souls recipes

- Redemption, Thorium, SoA, Spirit caught NPCs

- SoA / Thorium / Redemption / Polarities / Spooky / Consolaria / Spirit enchantments, forces, souls

- Various cross-mod recipes changes

- Return of Echdeath, Duke Fishron EX, Guntera and Ceiling of Moonlord

Mods with hightest level of compatibility: Shadows of Abaddon, Thorium, Redemption
Full list of supported mods: Calamity, Spooky, Polarities, Consolaria, Spirit, Homeward Journey
Coming soon compatibility: Orchid, Vitality, CatTech

Coding: StarlightCat, Ropro0923
Sprites: ma3allim, DanHameln, Dandel, Mr.Puzzles
Wiki: Soltan, magegor11, ma3allim
Testing: cheesenuggets, Mr.Puzzles
Crafting trees: cheesenuggets, Mr.Puzzles

Special thanks to Fargowilta, Javyz, Terry N Muse, Blushiemagic, DanYami, Jopojelly, ChickenBones, Jofairden, DivermanSam, Advantaje.
Originally posted by tModLoader ssm:
Developed By CSE Developers Team
205 Comments
Aizen522 5 Oct @ 7:46am 
@Ajoule, not at this time
Ajoule 4 Oct @ 3:47am 
Does this mod change bosses AI like calamity soul dlc?
Ropro0923  [author] 2 Oct @ 10:49am 
Also, @Unit S-01 | Sapphirium, your issue has been fixed
Ropro0923  [author] 2 Oct @ 10:46am 
@Unit S-01 | Sapphirium, Entropy was supported, but removed because it was too unbalanced. It will be added back soon whenever one of our Developers, Mr. Puzzles, finishes it.
Unit S-01 | Sapphiruim 30 Sep @ 9:57pm 
Hey, just wanted to drop an additional comment | Calamity is not compatible with the mod at the moment for some unforseen reason.
Aizen522 30 Sep @ 7:04am 
@Unit S-01 | Sapphiruim, maybe?
Unit S-01 | Sapphiruim 29 Sep @ 4:15pm 
Would you mind adding compatibillity for Calamity: Entropy?
Mitsuki20000 27 Sep @ 9:40am 
I feel like the buffs made to Abomination and Mutant were unnecessary, or at least a bit too extreme, especially compared to what was given to other super bosses compatible with the mod. I feel like it would be better to buff all the bosses, or give us the ability to customize the HP and Damage points ourselves instead of making it dependant on how many mods are being used.
Ropro0923  [author] 26 Sep @ 7:46am 
@krunkanader, what do you mean just the NPC changes, do you mean the caught NPCs? Or do you mean the shop changes?
Hikari 21 Sep @ 7:17am 
Found a bug: On Masochist Difficulty, with Mutant's Fury ON, When I spawned The Mutant, he stopped going after me.