Total War: WARHAMMER III

Total War: WARHAMMER III

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Agemouk's Under-Pyramids
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1.184 MB
4 sep, 2024 @ 13:05
17 jun @ 12:34
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Agemouk's Under-Pyramids

Beskrivning
Ursprungligen skrivet av Hierophant:
"Damnation awaits those who would disturb his rest! Here be the souls of those that are lost..."



Do not use this mod with Tomb Kings: Extended it already incorporates these changes

Overview
This mod adds Pyramid Complexes to the six Nehekharan Pyramids for Tomb Kings. This version of the mod is intended for players who are not using Tomb Kings: Extended or any other overhauls and are simply wishing to add just this singular feature to their game.

Thanks and Contributors!
Many, many special thanks to Grackul who worked so hard on the twui for this mod and put up with all my pestering and perfectionism with good grace. Thanks also so much to Rhox for being so generous and helpful sharing with his visibility scripts. Thanks to Prop Joe for some of the scripting he lent to me while back which is running in the background. And thanks to Cataph for his pyramid design concept for the settlements - which is frankly one of the genius ideas which as soon as you see it, you wonder how else it could be done.

Finally thank you to Xoudad for being so willing to host, maintain, and put up with my occasional bursts of energy with a smile before I quietly go back to my sarcophagus for a rest for a few months.

FAQ
1. This mod will require a new fresh save to initialise correctly.
2. Do not use this mod with any other mod which affects building slots, or is a major overhaul of any kind. They won't play nice.
3. All six Nehekharan Pyramids are affected - Locations are Bhagar, Zandri, Quatar, Ka-Sabar, Numas and Khemri.
4. Yes, Mixus Unlocker is a requirement. The UI will be messed up without it.

Advice
A Rough Guide to Building Pyramids by Agemouk[docs.google.com]

Do not use this mod with Tomb Kings: Extended it already incorporates these changes

If you want to share your ideas, lore discussions or just see what we are up to, join us on

Discord [discord.gg].

[discord.gg]
35 kommentarer
Agemouk  [skapare] 23 jul @ 9:26 
@Sanary That made me both wince and snigger at the same time - well done 🤣 Ouch and funny as hell behaviour from the AI.
glospey 21 jul @ 10:42 
Thanks for the warning! Of course, as a primarily-Tzeentch player, I find that HILARIOUS! :)
Sanary 21 jul @ 7:42 
A small warning for any Tomb King who wants to build fancy Pyramid: Get rid of Tzeentch factions, they made one joke that i didn't find it as funny... They gave my under construct pyramid to the Skaven. And they love targeting the pyramids, since those towns are valuable targets that belong to the player...
General Vibes 29 jan @ 15:40 
does this mod have under pyramids built in? I ask as i'm getting this script at an end/start turn crash

"[out] <335.9s> #### Underpyramid Created ####"
Green Mohawk Derg 11 jan @ 1:54 
Dang, doesn't work with tier 5 minor settlements, it just makes the minor settlements with pyramids have a max level of 1, which is very weird. Is there no way to keep it just as a separate building without affecting the main settlement building chain?
Xoudad  [skapare] 12 dec, 2024 @ 12:14 
Updated for 6.0
Chet Flynt 10 sep, 2024 @ 20:43 
@ratboyW - Skaven plan - make mod with Tomb Kings thumbnail, but mod Lizardmen Temples to only debuff and cripple Lizardmen. Smart smart!!!
v☢lk☢v 10 sep, 2024 @ 4:44 
This is a very good idea, if the bugs are out i will start a campain with the TK with this mod, thanks!!!!
RatboyW 9 sep, 2024 @ 19:29 
Tbf that woulda been a real funny bait and switch, make the thumbnail an egyptian pyramid then have the mod be Lizardmen centric lol
Agemouk  [skapare] 9 sep, 2024 @ 11:33 
That would be a mod for... Not Tomb Kings?
What a strange concept....