Total War: WARHAMMER III

Total War: WARHAMMER III

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Agemouk's Under-Pyramids
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Tags: mod
File Size
Posted
Updated
1.184 MB
4 Sep, 2024 @ 1:05pm
12 Dec, 2024 @ 8:15am
4 Change Notes ( view )
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Agemouk's Under-Pyramids

Description
Originally posted by Hierophant:
"Damnation awaits those who would disturb his rest! Here be the souls of those that are lost..."


Do not use this mod with Tomb Kings: Extended it already incorporates these changes

Overview
This mod adds Pyramid Complexes to the six Nehekharan Pyramids for Tomb Kings. This version of the mod is intended for players who are not using Tomb Kings: Extended or any other overhauls and are simply wishing to add just this singular feature to their game.

Thanks and Contributors!
Many, many special thanks to Grackul who worked so hard on the twui for this mod and put up with all my pestering and perfectionism with good grace. Thanks also so much to Rhox for being so generous and helpful sharing with his visibility scripts. Thanks to Prop Joe for some of the scripting he lent to me while back which is running in the background. And thanks to Cataph for his pyramid design concept for the settlements - which is frankly one of the genius ideas which as soon as you see it, you wonder how else it could be done.

Finally thank you to Xoudad for being so willing to host, maintain, and put up with my occasional bursts of energy with a smile before I quietly go back to my sarcophagus for a rest for a few months.

FAQ
1. This mod will require a new fresh save to initialise correctly.
2. Do not use this mod with any other mod which affects building slots, or is a major overhaul of any kind. They won't play nice.
3. All six Nehekharan Pyramids are affected - Locations are Bhagar, Zandri, Quatar, Ka-Sabar, Numas and Khemri.
4. Yes, Mixus Unlocker is a requirement. The UI will be messed up without it.

Advice
A Rough Guide to Building Pyramids by Agemouk[docs.google.com]

Do not use this mod with Tomb Kings: Extended it already incorporates these changes

If you want to share your ideas, lore discussions or just see what we are up to, join us on

Discord [discord.gg].

[discord.gg]
30 Comments
Xoudad  [author] 12 Dec, 2024 @ 12:14pm 
Updated for 6.0
Chet Flynt 10 Sep, 2024 @ 8:43pm 
@ratboyW - Skaven plan - make mod with Tomb Kings thumbnail, but mod Lizardmen Temples to only debuff and cripple Lizardmen. Smart smart!!!
v☢lk☢v 10 Sep, 2024 @ 4:44am 
This is a very good idea, if the bugs are out i will start a campain with the TK with this mod, thanks!!!!
RatboyW 9 Sep, 2024 @ 7:29pm 
Tbf that woulda been a real funny bait and switch, make the thumbnail an egyptian pyramid then have the mod be Lizardmen centric lol
Agemouk  [author] 9 Sep, 2024 @ 11:33am 
That would be a mod for... Not Tomb Kings?
What a strange concept....
Bored Psycho 9 Sep, 2024 @ 11:28am 
great mod, been having fun in my tomb kings campaign. wanted to ask if your planing on adding this mod to lizardmen with aztec temples?
Agemouk  [author] 8 Sep, 2024 @ 11:58pm 
Update: Pop requirements removed from Pyramids, replaced with a Canopic Jars requirement.
Havean 8 Sep, 2024 @ 1:24pm 
Buggy? Perhaps. Dam cool. Hell yes. Thanks for this.
Agemouk  [author] 8 Sep, 2024 @ 10:06am 
We're removing population requirements in the next push (which will incoming soon). It's very flaky as a system when it come to foreign settlements unfortunately, so we'll be replacing with something simpler, more familiar and yet tied innately to the Tomb Kings economy.
LimeUser 7 Sep, 2024 @ 3:00pm 
Yeah that sounds like a slight problem...