Total War: ROME REMASTERED

Total War: ROME REMASTERED

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[RIS Submod] RTR: Imperium Surrectum 0.6.7 Legions AoR
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3 Sep, 2024 @ 7:03pm
13 Sep, 2024 @ 9:27am
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[RIS Submod] RTR: Imperium Surrectum 0.6.7 Legions AoR

Description
Hello. This is a small submod that adds an AoR system for recruiting Roman legions, ala and auxiliaries from RSIII that RTR:IS developers have already added to the game, but did not make AoR. This mod is made for those who want to play with all the amazing units of the Roman faction, created by RSII modders, before the official patch is released.
All Roman legions, ala and auxilia are distributed across the Mediterranean according to the RSIII tech files and the old AoR map from the RSII devs. To get them, you need to build a recruitment center of level 4 and barracks of levels 3 and 4 respectively. The AI can also recruit them in barracks, but I did not specify recruitment priorities, so you are unlikely to see them with the AI.
If there are bugs in the submod, the absence of Roman AoR units in the recruitment region or too few, then please write in the comments - I will try to fix it.
Popular Discussions View All (1)
0
17 Dec, 2024 @ 5:32am
General Mercenaries question
Watch_Me_Work
99 Comments
Luri89 13 Aug @ 12:38pm 
Hello everyone
I started a new campaign with Rome, and silly me—I didn’t place the mod above RIS. I’ve now corrected that and loaded my save file (258 BC). However, instead of Italic Hastati and Italic Velites in Italy, I now have Indian units. It seems to be a bug, because when I start a new campaign, the correct units appear.
Would it be better to restart the campaign, or can I wait until Capua becomes a metropolis and then activate the mod?
Morgoth 8 Aug @ 10:14am 
@Robotorober Yes, someone already answered me that the flights are going on, thanks for the answer
Robotorober 16 May @ 6:55pm 
@Morgoth I ask this in the discord. What they said was that it caused a lot of issues. Forget the details but they gave a short answer.
Morgoth 28 Apr @ 5:33am 
Hi guys, tell me, why are there no siege weapons in the company?:
leebirdbro 27 Apr @ 3:45pm 
OK, I appreciate the answer and thank you.
Mega  [author] 27 Apr @ 2:23pm 
Yes, I have not had time to improve it lately unfortunately. Besides, the official expansion of the Roman factions from the mod developers should be released soon.
leebirdbro 26 Apr @ 6:30pm 
is this mod forgotten?
Pickle 16 Mar @ 11:39am 
Ah yes that would do it, also need to wait a turn longer than the one where you actually build the last building. Event window pops open and you get to recruit the units.

Tyvm o//
m5627 11 Mar @ 3:54pm 
Must build a imperial palace in one of the cities you started with, but not Rome. Which means that your city pop will have to be 25,000.
Pickle 9 Mar @ 7:55pm 
I am not sure what I am doing wrong, mod ontop of ris in loadorder.

during custom battles i see the units and models. But during a campaign when build a lv 3 recruitment center and a lv 4 barracks I do not have the ability to recruit any of the named units.