Barotrauma

Barotrauma

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Immersive Handcuffs
   
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31 Aug, 2024 @ 8:26pm
25 Sep, 2024 @ 10:02pm
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Immersive Handcuffs

In 1 collection by _]|M|[_
Barotrauma Deathwish
63 items
Description
Info:
With Immersive Handcuffs you no longer have to stun a character, drag the handcuffs into their inventory and then carefully click the small bar above the item slot to handcuff them while hoping they don't get up before you can do so.

Cuffing:
  • Have "Handcuffs" in your inventory.
  • Grab the person with your health menu keybind.
  • Click on the "Handcuffs" in your inventory or press your hotbar keybind to quickly cuff the person.

Uncuffing
  • Have a "Handcuff Key" in your inventory.
  • Grab the person with your health menu keybind.
  • Click on the "Handcuff Key" in your inventory or press your hotbar keybind to quickly uncuff the person.
  • The "Handcuffs" will drop on the floor and the person is stunned for 4 seconds, allowing you to quickly pick up the cuffs and leave the room in case you're trying to lock them in a brig or prison cell.

Also adds sound effects to cuffing/uncuffing.

Original Concept:
The original concept was to allow cuffing and uncuffing via melee attacking with these items and have the cuffs spawn in the inventory of the person uncuffing someone instead of dropping to the floor, but due to game limitations this had to be disabled. Perhaps it will become possible some time in the future.

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Compatibility and other Patches:
Read the description of these patches for load order instructions!
- Stun Required Patch

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Load Order:
- Immersive Handcuffs
- Any mod that overrides Handcuffs or Prisoner Transport missions
41 Comments
Gipka 19 Apr @ 3:13pm 
@0b doesn't make it bad, just not the type of mod for you in specific :captainclown:
Tria 13 Apr @ 11:10pm 
i got handcuffed by NPCs in a outpost and not a single key worked to uncuff me...
0b 10 Apr @ 4:16pm 
bad mod, literally only for RP, useless bloat on normal campaigns.
Wehrmachgt 29 Mar @ 6:31am 
@death-seven Right
Death-Seven 27 Mar @ 8:57am 
nrnz i think thats vanilla behavior i do not have the mod but my security still does that
nrnz 5 Mar @ 1:23am 
Captured a hostile from an outpost recovery mission, bot crew members will still hunt and shoot at cuffed hostiles in your sub.
Biggis Dickus 2 Mar @ 6:48pm 
@_]|M|[_ I figured out how to drag them at full speed. I would put a diving mask on them and put a welding tank inside it till they pass out then drag them to the brig, then I would just remove the mask and they would wake up a little later.
Biggis Dickus 23 Feb @ 10:44pm 
Thank you for the reply! also I noticed my NPC's still kill them when I capture hostile NPC's. Anyway you could change their status while they remain handcuffs so they dont get shot by my NPC's?
_]|M|[_  [author] 23 Feb @ 3:28pm 
@Biggis Dickus: I don't think I can make it so you can drag them at full speed since the code for that is tied to talents only unfortunately. As for cuffing the legs, I'm planning on making an add-on that adds more ways to cuff people so that would be part of that. As to when I'll have that finished is unclear since I rarely have time for modding currently.

@Acetango: I'd have to experiment around a bit as I'm not sure if that's even possible to detect and have NPCs react to it.
Acetango 19 Feb @ 4:50pm 
I'd love an addon (since not everyone would appreciate such a change) that makes applying handcuffs to an NPC a 'hostile' act, like applying some medication. Realistically handcuffing a bunch of people around a station or your clients on a transport run would probably not be received well.