Barotrauma

Barotrauma

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NHC SS-1002 «ONI»
   
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20.776 MB
28 Aug, 2024 @ 1:43pm
28 Jan @ 8:05am
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NHC SS-1002 «ONI»

Description
This submarine doesn't shine with originality. I posted it to speed up the initial download of the submarine when starting a cooperative game.

Technical characteristics that affect game performance:
items: 1.133 structures: 86 walls: 41 lamps: 120 shadow-casting lamps: 24

If anyone is interested in this submarine and is concerned about possible features:
  • a boat of the first tier, designed for mastering the initial content of the game, with a subsequent transition to another boat (second tier);
  • the boat has small dimensions and actually contains only one "floor", which makes it easier to navigate the boat;
  • the main systems of the boat are powered by batteries, which in turn receive a charge from the reactor (which some players may not like?);
  • the lighting is independent of the batteries and is powered directly from the reactor, so if the lights suddenly go out on the boat, it's time to throw a fresh rod into the reactor;
  • there are two engines, but the second one is auxiliary and is used only to dampen the inertia of the boat’s movement;
  • two discharge coils on the bottom of the boat are set to automatic activation, the coils are switched on/off via the navigation terminal on the captain's bridge;
  • there is also a button on the navigation terminal to force the hatches in the airlock open for those who need to urgently flood part of the boat in order to speed up its immersion (to combat vertical currents);
  • the captain has the ability to look through the periscope at what is happening overboard;
  • the doors between the hulls of the boat are "automated" (which some players may not like?).

... and the oxygen generator is not included in the submarine's specifications. That's why the boat was named «ONI», which is an abbreviation for... «Oxygen Not Included».

Regarding doors, their "automation":
  • by default, the doors are open;
  • the doors automatically close when the flood sensors are triggered or monsters invade the boat;
  • if the door needs to be opened after it closes automatically, just poke it to open for a few seconds.

Regarding the captain's periscope:
  • 4 cameras are connected to the periscope;
  • switching between them is automatic, depending on the "direction of view" of the player (relative to the center of the screen);
  • switching between cameras can be turned off/on by pressing LMB.



For those who like to tinker with other people's boats via the editor: in this boat I experimented with custom boat walls, "backwalls" and "decor". I do not recommend trying to use in your boats what you will see in the editor with the "NHC" prefix. Other players will have huge problems and bugs if you give them your submarines with my customizations ("NHC" objects).

And finally. Since this boat is powered by batteries, I do not recommend using it beyond the initial content. Otherwise, you have every chance of ending up without electricity when meeting EMP monsters.