The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Into the Abyss: Legendary Edition (Version 1.2.2 - Outdated)
   
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Into the Abyss: Legendary Edition (Version 1.2.2 - Outdated)

Description
This version of the mod is outdated. Steam Workshop wouldn't let me update it so I have uploaded a new version which I would strongly recommend you download over this one. You can find it here: https://steamproxy.com/sharedfiles/filedetails/?id=3333002963

A new DLC sized adventure, now demastered for Legendary, including multiple locations, bosses plus equipment with places and lore inspired by other Elder Scrolls games.

The Crypt of Hearts has been overrun, the daedric realm of the Abyss threatens Skyrim and the whole of Tamriel. Only one person can stop it - hopefully you!

Into the Abyss adds a new megadungeon to the Skyrim / High Rock border with places and lore inspired by other TES titles like Online plus Blades.

What's the difference between the Legendary Edition, Special Edition and Anniversary Edition?
This version of the mod has been reduced to work on Legendary Edition but as such is missing parts found in either of the other versions. If you have Anniversary or Special I would recommend them over this one. You can find either of them on Nexus Mods or Bethesda Creations which I have linked at the bottom of the page. This version is basically just for people who don't have either of the later editions but would still like to try (most of) Into the Abyss.

Features
-New unique levels- the Abyss is not like other dungeons. Not only is progression through it open to how the player wishes to proceed with no strict order of completion but due to the ever changing nature of the Abyss behind every door is a totally different dungeon. You'll be able to explore radically different locals from a Dwemer airship fleet to a mysterious hotel. All accessible from skydiving through a massive hole in the ground.
-More weapons, bosses and NPCs- there's hours worth of content in the Abyss from the new levels to the enemies inside them including some new bosses and and more weapons to play with. Some of the dungeons are even linked into the radiant system so generic quests may send you there.
-A mystery to unravel and secrets to uncover- Morrowind style quests where the player isn't guided by the UI. There are puzzles, secret places, easter eggs and all kinds of things to find.

Q&A
How to start and what level?
I can't believe I forgot to put this in the description originally but I guess it might be because it's kind of hard to miss - you can see the Crypt from Whiterun on a clear day! The entrance is very close to Deep Folk Crossing in the Reach.

You can enter at any time but it's a high level experience where you will have to use the skills you've learned throughout Skyrim to be able to navigate it most safely. You don't actually need to know anything but knowing Become Ethereal will help a lot and Whirlwind Sprint can be useful... if you can't use either of those I'd recommend eating strange things that may paralyse you - it may even be more fun that way (In-game, not real life please!)

How long is this mod?
It's difficult to say and whilst it's not as long as Dawnguard I would like to think it's at least around as long as some of the bigger Creation Club DLCs like Forgotten Seasons or The Cause, even great mods like Forgotten City and Sirenroot, so you should at least get a few hours out of it. I would like to call this a "DLC sized mod" because it is big but I just don't want to set expectations that it's going to be as big as Dragonborn or something when it's not but it is still a big chunk of free content. This version is slightly shorter than the Special or Anniversary ones because some cuts had to be made for it to run on Legendary Edition.

Requirements
Dawnguard, Hearthfire and Dragonborn are required.

You do not need a new save, this can be installed on a pre-existing one but as with pretty much any mod just be aware that it will probably work better on a new one is all.

Is it finished?
Yes, I mean I'll try to patch any issues that people might find but in terms of releasing it's 1.0 with a start and end. Unfortunately any new Special Edition assets had to be deleted, that includes the full levels Forgotten Halls and Dimroot Den, for the mod to be compatible with LE so if you're wondering why some things are missing that is why.

Follower Friendly?
Yes but actually kind of no. The new places are navmeshed but your followers will probably struggle to quite literally go into the Abyss itself however they should be able to follow in the levels okay if they make it that far. As far as I'm aware this is literally just an engine limitation as this mod is doing funky stuff that the engine wasn't designed for so don't blame your in-game friends if they don't make it. They can at least walk around the hub location of the Crypt itself and will wait for you there.

Is this mod part of your Re-Cut series?
It actually started alongside my Re-Cut series as I wanted to try and do something original rather than just restoring cut content. The idea for the core Abyss loop actually came from those mods too. I had a couple of ideas I thought were really cool, like the air fleet level but I had no idea how to fit that into Skyrim. I was testing a dungeon and knocked a dead NPC out the half finished level who respawned in the middle of the room so I knocked him down again and he dropped into the level again. I realised there was like a whole mechanic here that had never really been utilised and that's how we got here. That and there's also a unique salt pile in a Riften house that is out of bounds and continuously falls through the void until it respawns and does it again. I don't know why, maybe it was to inspire me?.. Dude.

A couple of locations would have actually been included in that series but couldn't really fit in any good way that would work so I managed to retool them a bit for context here, so in a way this is related to those mods but I'm not going to market it as restoring cut content because the bits I have restored are definitely not what the original direction was for those levels - they're more like remixes.

More questions?
If you want to tell me anything, have any more questions or want some help or whatever then feel free to message me here or on Discord.

This mod can also be found at:
Nexus Mods: Legendary Edition - https://www.nexusmods.com/skyrim/mods/118974
Nexus Mods: Special Edition - https://www.nexusmods.com/skyrimspecialedition/mods/126269
Nexus Mods: Anniversary Edition - https://www.nexusmods.com/skyrimspecialedition/mods/127721
Bethesda Creations: Special Edition - https://creations.bethesda.net/en/skyrim/details/00946cb7-a75f-4d7a-98a9-50411bd35251/Into_the_Abyss
Bethesda Creations: Anniversary Edition - https://creations.bethesda.net/en/skyrim/details/8ef9f77e-6a0e-480b-8cc7-c88e98486993/Into_the_Abyss__Anniversary_Edition
2 Comments
Unorthodox356  [author] 17 Sep, 2024 @ 1:53pm 
Please use the later version of the mod instead: https://steamproxy.com/sharedfiles/filedetails/?id=3333002963
Unorthodox356  [author] 8 Sep, 2024 @ 7:07am 
If anyone would like a later version of this mod with a few fixes there is one available on Nexus - this includes things such as a few more bosses flagged to respawn and most keys now being placed in the world. Steam Workshop won't let me upload it under this page for some reason, so that's why it's not here.