Songs of Syx

Songs of Syx

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Playable Cantors (OUTDATED)
   
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Tweaks and Balance: Race
File Size
Posted
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11.564 KB
27 Aug, 2024 @ 9:06am
7 Sep, 2024 @ 10:45am
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Playable Cantors (OUTDATED)

Description
After being stuck in the same dusty haven for 6000 years, this group of Cantors said "**** it we ball" and decided to venture out into the world and make a new place for themselves.

Inspired by the great but sadly outdated mod by Skane. Special thanks to Argoon in the Songs of Syx discord for untangling my spaghetti code.

Updated to V67
25 Comments
SPEEDMANX  [author] 10 Nov, 2024 @ 7:58am 
You could go into the SoS discord and you'll most certainly get some help.
DonDon 9 Nov, 2024 @ 7:02pm 
I been tryina remake a mod like this by removing needs and such but there apparently is just some line of code preventing them from staying, probably from the game updating but I could be wrong, so if any of yall got any ideas then I will make a new mod
SPEEDMANX  [author] 17 Oct, 2024 @ 11:01am 
Yeah, i know how it works since thats how the mod was made in the first place. I can get it working again now if i wanted, but i'm holding back on updating until 1.0
Appuru 17 Oct, 2024 @ 3:33am 
Cantors require some prerequisites to stay in your city, since you need to attract them from camps. So you might have to do some stuff to remove those camps or their needs
SPEEDMANX  [author] 23 Sep, 2024 @ 5:55am 
shit's fucked, I'm going to consult the java wizards
Darkyosh 22 Sep, 2024 @ 3:51pm 
That's actually how I was testing. It doesn't work. Even spawning moire with dev mode and they leave instantly
SPEEDMANX  [author] 22 Sep, 2024 @ 3:42pm 
If you really want to play with the mod right now you can use the "more options" mod and crank the happines of your city up until they wont leave
SPEEDMANX  [author] 22 Sep, 2024 @ 3:40pm 
The haven stuff is working for me, but you're right in that something has bricked the happiness recently. As said before, i'll try to find a solution when i'm not as lazy as now
Darkyosh 22 Sep, 2024 @ 3:36pm 
After some further testing I believe the issue is that Cantors always expect a base level of fulfillment for X categories, even if you set loyalty/happiness to 100% they will always automatically leave due to a new settlement not being possible to satisfy the default. Further, immigration seems to not function either when starting as it expects a sanctuary I guess??? Or it is the earlier issue.

As others seem to talk about the mod like it works I assume a recent change in V67 broke something.

Hopefully that is more helpful than my generic response earlier.
SPEEDMANX  [author] 22 Sep, 2024 @ 8:07am 
I'll take a look at it later and see if i can fix it