Stellaris

Stellaris

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Psionics Tri-Expanded 3.12
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26 Aug, 2024 @ 1:19pm
26 Jul @ 3:21pm
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Psionics Tri-Expanded 3.12

Description
Update and a word on the future
Psi-Tri/Ethics & Civics Classic 3.12
Psi-Tri/Ethics & Civics Bug Branch 3.12
Update is out to build for compatibility of these 2 mods that add new ethics. If anything major is brought to my attention I will attempt to hotfix it. But until the next Stellaris update is out, there is it for this mod. Hopefully in the next variation I will get things like components and ships in, when I do I will back port them to this for anyone who would still be using the 3.12 build.

Speaking of the future, a word on the upcoming Stellaris update, as far as I have seen, most of this mod should function the same and work still after the update except for a few things that will need to be changed. Best case scenario, I need to change a variety of modifiers, change the contain/supercharge building into a deposit, and tweak traits. I cannot say how long that will be as this was plenty work. But when the update is ready, I will be updating it as a new mod and I will link to it both here and in the comments when that time comes.

I will try to have it ready but I have have lost my mom recently and am unsure how busy I will be when the next Stellaris update finally releases since I dont make money off of this and dont have anything set up like a Patreon or Kofi or even Cashapp. But when the game updates I will try to get an updated version that at least works out and functioning. Idk if that counts as trauma dumping but life goes on. Thanks everyone <3

Forward
This mod does not overwrite any vanilla files!
This mod does not, require you to go down the Psionic Ascension
Should also work with things post 3.12 until paradox changes something. If you encounter an issue let me know :D

I would change the name to remove the 3.12 but that causes issues with uploading mods for me.
I have been working on this on and off for a year and it has undergone at least 2 major reworks during that time. If you encounter any bugs please let me know! And I hope you enjoy!

Not currently compatible with mods that add new ethics. Once I have more time and once any potential bugs are more ironed out here, I will work on that.

If you enjoy the mod, a thumbs up would be appreciated!

Updated version of Psionics Tri-Expanded for 3.12 with a rather large rewrite to many parts of it.
Every civic has been reworked in some way and there are more stages to acquire.
While they can start off seeming weaker than they where before, each civic has new modifiers that I think makes up for this. And they can become more powerful by the end game than they originally could in the previous version.
Civic Stats go from 5%-60% over the course of the game.

For more detailed information see the Discussion: So What Does This Do?

Friendly Reminders!
1: This mod does not overwrite any vanilla files! As such it should be completely compatible with any other mods that effect anything related to psionics.

2: This mod does not, require you to go down the Psionic Ascension Path.

3: This mod does not have a conflict with PD's Shrouded Planets.

4: Machines and Hive can also utilize this mod!

5:This mod plays just fine with Psionic Species Expanded.

Accessing Psiocracy Projects
First research a new technology called Escoteric Energy Studies.
This tech can be drawn on game start but gets more common as the years pass.

A couple of years after researching it, you will get a Special Project.
Completing the project will give you 1 of 3 special civics based on your ethic/civic choices and 1 Empire Modifier based on your authority.

Next Psionic Theory, or the Machine/Hive versions the mod adds that requires Self Aware Logic/Epigenetic Triggers.
Soon after that, a new Special Project will be possible.
Completion of this project will upgrade your Civic/Modifier stats as well as grant you the 2nd of the civic set.

After that, you can take the Psionic Ascension AP, this does not require the Psionic Traditions.
This Perk grants you instant access to the Ascension Special Project. Completing your set of 3 civics and pushing you to the newer content the mod adds.

After that you will have a choice. I wanted to try something different, so the default choice is a story featuring an NPC and an archaeological site. There is even potential for a large scale battle. If you encounter this battle and loose, do not worry. It is not permanent and you will get your system back.

But for anyone who does not want to do story fluff, there is an alternate path available that proceeds as the first 2 projects worked. Research a tech, do a project ect.


To Do
New Techs
Balance Tweaks
Getting customizable districts to work on other shrouded worlds
New Traits

Credits
A continuation of Psionic Re-Expanded created by MightNight & Disafae.
Using the base of Psionics Re-Re-Expanded done by Sumrex in their continuation of the mod.
I present my take on it with Psionics Tri-Expanded V2 by me.
Popular Discussions View All (2)
1
27 Sep, 2024 @ 1:16pm
So What Does This Add?
Cephalon Sithalo
0
31 Aug, 2024 @ 8:52am
Tier 1 Civic Stats
Cephalon Sithalo
227 Comments
dkenhoney 8 hours ago 
Indeed, thank you! Next to Psionic Species Expansion (which currently doesn't work with the latest dlc), your mod was my favorite Psionic mod. I'm very happy to hear that you're still working on this.
YunGuiSeng 21 Sep @ 12:37am 
thank you
Cephalon Sithalo  [author] 20 Sep @ 9:26am 
@Anyone I almost have the 4.0 update ready but with the game update coming in a couple of days, I want to ensure it works with that newest version before pushing it out.
As long as it works with no issues I should have it out at least by next Friday.

I will say that I have once again removed the Psi Shipsets due to something in how graphical cultures are applied having changed with 4.0. In the previous version I could just swap to them with an event but now they do not swap until the game has been reloaded (and your previous ships remain as they where even ones created post swap) and that can cause graphical issues.

If the upcoming update fixes that back to how it was before then I will re-enable them.
But no Bioships due to how the bioships require a graphical culture for some reason. Makes them too difficult to include :LotusFlower:
Cephalon Sithalo  [author] 31 Aug @ 7:00am 
This is for pre4.0. The 4.0 version is wip
Mike 29 Aug @ 4:40pm 
After going through mods enabling them 1 by 1 this causes a repeatable issue. Massive lag when slecting a shipset, the shipsets showing up as black boxes on a pre made empire, and the game CDTing when attempting to start a new game.
dkenhoney 20 Aug @ 10:44am 
Thank you very much for continuing to work on this mod. I saw your conversation with Ravenx, and I hope you're doing ok. Losing a family member is one of the hardest things that can happen (lost my older brother when I was 13, he was 16, am now in my 30s).

I also just wanted to express my appreciation for this mod, it's the only mod I've seen that gives an ascension for your species to become psionic energy beings. Obviously it adds a lot more than that, which makes it a lot of fun. Please take your time with it, I think I can speak for everyone else that is still interested in the mod that we would prefer that you take your time and do a good job without overstressing yourself than for you to rush this.
Cephalon Sithalo  [author] 18 Aug @ 7:43am 
@ravenx587 Appreciate, I am dealing with it better than expected but still. And honestly when I am on a roll at development I enjoy it. Its just when it bogs me down its unenjoyable.

As for the legality of paid commissions and such, thanks for the info. I didnt plan on restricting any mods or contents behind a paywall. They would still be provided for free. It would just be like a Kofi for a gift if someone likes the mods and wants to just provide some support. Even if I did commission work, those mods would still be uploaded for anyone to use.

I know Ive seen at least one Stellaris Author with a donations link at least. But it isnt anything I am actively pursuing atm. Maybe once I figure out the legality of it and also have some more original content that I think is worth it :LotusFlower:
ravenx587 18 Aug @ 6:44am 
as for the legality of paid commissions and such, stellaris modding wouldn't be a good idea, Stellaris EULA and paradox in general states that all mods should be for non-commercial purposes and provided for free, so you could get in trouble legally if you were to monetize a mod or anything for stellaris and/or paradox as a whole.

if any of that is inaccurate do feel free to correct me, im just working of what knowledge i have, and if im wrong then bet!
ravenx587 18 Aug @ 6:37am 
dude in that case please dont stress over the mod and take care of yourself! take your time and give yourself some leeway. real life comes first always, and the death of a loved one is as real as it gets. take your time, and dont feel pressured about the mod, it will all be there when you are in a better headspace and have had time to grieve and heal. im sorry for your loss and wish you the best of luck :Blessing:
Cephalon Sithalo  [author] 12 Aug @ 7:53pm 
I dont like to share life stuff but idk. Been holding back from mentioning it for a while and I very much appreciate the niceness of how you asked. Its ok to be that guy when you are at least being nice about it :LotusFlower: