RimWorld

RimWorld

2,998 ratings
Ancient urban ruins
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Mod, 1.5, 1.6
File Size
Posted
Updated
77.245 MB
24 Aug, 2024 @ 6:04am
20 Jul @ 6:26am
96 Change Notes ( view )

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Ancient urban ruins

Description
DETAIL
This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

CONTENT




















lEGAL STUFF

Authors:
BreadMO, mod design, art, map design, XML.

22,雾雨龛灯, a programmer responsible for the code.

悄悄路过:map design,XML.

奈亚,羊肉罐头,点心,AOBA, Responsible for a portion of artistic works.

3HST :CE


ferny, English text translation

Thank you Oskar & Cassie & helixien for providing some art resource references.Please support their mod https://steamproxy.com/sharedfiles/filedetails/?id=3279582979

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)


FAQ

Q:Can I add it to midsave?
A:Yes.

Q:How can I obtain an exploration location?
A:Via naturally occurring requests. Alternatively, initiate quests by acquiring diverse intelligence maps from traders in rare goods, ancient logistics terminal, and other merchants. These maps can also be found, albeit with a low probability, during exploration.

Q: How can I dispel the fog of the opening building?
A: This is a problem with the Vanilla game itself, and the solution is to dismantle/dig open the walls or mountains at the boundary of the fog/enter the door in the fog

Q: The map has been searched and is still there. How can I delete it?
A: Click on the task location on the world map, and then click on the abandoned map in the bottom left corner

Q: How to get the vehicle to the next level?
A: Simply move the vehicle, which is running, to the center of the underground parking lot entrance.

Q: How can I use the electric box?
A: The electric box that outputs to other floors must be in output mode, while the electric box that receives power from other floors needs to have output mode turned off. Then, in the output mode electric box, select the output power and link it to the desired floor.

Q: How can I use the cargo Material transportation elevator?
A: After linking the cargo Material transportation elevator with the cargo export elevator, it can transport goods unidirectionally to the export when powered on.

Q:CE?
A:CE compatible.If there is no CE compatibility displayed, then delete your local CE! Use the workshop version of CEmod and do not post any related questions in the comment section

Q: How can I enable Pawn to carry medicines within the mod?
A: On the far right side of the "Plan" panel, other combat potions can be set in the Drugs panel.

Q: Can I build buildings within the mod?
A: I will liaise with Oskar to ensure VFE-Props are compatible with this module. I will not disclose the construction method for the buildings in this module, as their quantity is vast and covers the entire screen.

Q: Is there a way for me to create my own staircase?
A: You can now build your own elevator after studying the fundamentals of microelectronics

Q: How will I create an expanded exploration map for this mod?
A: Construct and export the desired map with custom quest frameworkhttps://steamproxy.com/sharedfiles/filedetails/?id=2978572782 and modify it following the examples within this mod.

Q: After the update, Pawn will automatically run to the ground when entering the underground level?
A: You need to open the floor control page and add a schedule and allowed floors for Pawn. Pawn will only stay on the floor if allowed, and will only attempt to switch floors if allowed.

Multi floor attack AI logic enabled
Popular Discussions View All (76)
311
21 Nov @ 8:29pm
PINNED: BUG REPORT
mo
4
8 Aug @ 4:56am
Vehicle support for Vehicle Framework
.wolf
2
26 Nov @ 9:37pm
Elevators don't work. Is there some way to haul bulk items up?
Lady Vykeen
1,572 Comments
charple hl2 29 Nov @ 9:00pm 
Really love the mod, but is there an option to replace or remove the added valuables and weapons?
PeeShooter 28 Nov @ 3:54pm 
Is there any work around to make raiders spawn even tho your pawns are underground?
Senor Smoke 28 Nov @ 4:18am 
playing this with the "harder loot" mod that puts acidifier on enemies breaks the insects in the underground levels. i have to activate god mod and manually remove the acidifier from every insect and every injury they've sustained (well, most but i cant tell which ones i have to remove) otherwise they're immortal
wdsjminecraft05 27 Nov @ 11:42pm 
非常好mod,体验非常不错,在考虑围绕这个mod做一个边缘捡垃圾游戏包
ecjay 25 Nov @ 3:07pm 
is there a way to pipe chemfluid etc up and down between levels?
LifeIsAbxtch 20 Nov @ 12:20pm 
Hey Mo do you plan on adding more urban ruins to this mod or more ancient structure mods? Just asking
4CS 20 Nov @ 8:38am 
为什么我刷出来了任务,但是跳出来的任务没有转移到任务点选项,根本看不到任务点
Discount Duo 19 Nov @ 6:12am 
something deep down tells me i need to escape from somewhere, not sure where though
Aithen 19 Nov @ 5:34am 
None of the traders see/buy/sell any of the weapons or gear from this mod. My mod list is mainly Vanilla Expanded additions. I cant remove the mod without breaking my save so im stuck with a mod that is basically useless due to some of the items that can be crafted needing to be bought from traders.
Altogolik 16 Nov @ 2:15am 
It possible to take skippy parasite armor implant ?