RimWorld

RimWorld

2,706 ratings
Ancient urban ruins
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Mod, 1.5, 1.6
File Size
Posted
Updated
77.245 MB
24 Aug, 2024 @ 6:04am
20 Jul @ 6:26am
96 Change Notes ( view )

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Ancient urban ruins

Description
DETAIL
This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

CONTENT




















lEGAL STUFF

Authors:
BreadMO, mod design, art, map design, XML.

22,雾雨龛灯, a programmer responsible for the code.

悄悄路过:map design,XML.

奈亚,羊肉罐头,点心,AOBA, Responsible for a portion of artistic works.

3HST :CE


ferny, English text translation

Thank you Oskar & Cassie & helixien for providing some art resource references.Please support their mod https://steamproxy.com/sharedfiles/filedetails/?id=3279582979

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)


FAQ

Q:Can I add it to midsave?
A:Yes.

Q:How can I obtain an exploration location?
A:Via naturally occurring requests. Alternatively, initiate quests by acquiring diverse intelligence maps from traders in rare goods, ancient logistics terminal, and other merchants. These maps can also be found, albeit with a low probability, during exploration.

Q: How can I dispel the fog of the opening building?
A: This is a problem with the Vanilla game itself, and the solution is to dismantle/dig open the walls or mountains at the boundary of the fog/enter the door in the fog

Q: The map has been searched and is still there. How can I delete it?
A: Click on the task location on the world map, and then click on the abandoned map in the bottom left corner

Q: How to get the vehicle to the next level?
A: Simply move the vehicle, which is running, to the center of the underground parking lot entrance.

Q: How can I use the electric box?
A: The electric box that outputs to other floors must be in output mode, while the electric box that receives power from other floors needs to have output mode turned off. Then, in the output mode electric box, select the output power and link it to the desired floor.

Q: How can I use the cargo Material transportation elevator?
A: After linking the cargo Material transportation elevator with the cargo export elevator, it can transport goods unidirectionally to the export when powered on.

Q:CE?
A:CE compatible.If there is no CE compatibility displayed, then delete your local CE! Use the workshop version of CEmod and do not post any related questions in the comment section

Q: How can I enable Pawn to carry medicines within the mod?
A: On the far right side of the "Plan" panel, other combat potions can be set in the Drugs panel.

Q: Can I build buildings within the mod?
A: I will liaise with Oskar to ensure VFE-Props are compatible with this module. I will not disclose the construction method for the buildings in this module, as their quantity is vast and covers the entire screen.

Q: Is there a way for me to create my own staircase?
A: You can now build your own elevator after studying the fundamentals of microelectronics

Q: How will I create an expanded exploration map for this mod?
A: Construct and export the desired map with custom quest frameworkhttps://steamproxy.com/sharedfiles/filedetails/?id=2978572782 and modify it following the examples within this mod.

Q: After the update, Pawn will automatically run to the ground when entering the underground level?
A: You need to open the floor control page and add a schedule and allowed floors for Pawn. Pawn will only stay on the floor if allowed, and will only attempt to switch floors if allowed.

Multi floor attack AI logic enabled
Popular Discussions View All (67)
290
3 hours ago
PINNED: BUG REPORT
mo
3
21 Jul @ 5:28am
Elevator on Gravship
Cirind Chaosdiver
3
26 Jul @ 8:53pm
Vehicle support for Vehicle Framework
.wolf
1,449 Comments
JunoCat運富 6 hours ago 
Or is it possible to use this thing only for operations?
JunoCat運富 6 hours ago 
@mo
Weird, i can't use it. Only to put it into in an inventory
mo  [author] 6 hours ago 
Same as medicine
JunoCat運富 7 hours ago 
Is hemostatic agent a crafting item or can i use it? Don't see anywhere a button to administer it to pawn
Bean 17 hours ago 
Check out my sub mod / patch
https://steamproxy.com/sharedfiles/filedetails/?id=3536236647
That focuses on reducing bloat and improving the vanilla loot setting - integrating content depending on what mods you have loaded
Draconis🐊 28 Jul @ 8:38am 
Absolutely amazing mod I have been playing gravship but I finally cut my teeth on this but I have mixed feelings, I really and I mean really like the multi level ruins but some of them like the architectural are just dozens of small killbox rooms with clutter. Speaking of clutter the item bloat was pretty absurd with all the Tarkov tiny medical items and such that all do minor things or are just industrial medicine -/+ or various snack foods.

The biggest issue I had though was I finally got a big cache of repair items and I was like oh neat I can fix up some of my moldy gear I have been hanging unto and my screen started stuttering when I went to select and use, apparently stuff like electrical tape and glass bonding compound throw some kind of pathfinding error constantly making them unable to be used.
Sif ❤ 28 Jul @ 4:11am 
great mod, really makes multi level bases fun! is there a way to let mechanoids travel between levels for work ect?
mo  [author] 28 Jul @ 3:56am 
Click on the staircase itself and look at the bottom left corner
Non Suspicious Bear 27 Jul @ 5:47pm 
Is it possible to haul a wounded non-colonist pawn up and down a level? I've been trying to save a downed pawn but can't take them down stairs to where the beds are at.

I've been trying to find if anyone has already asked and if there was an answer.
RevenantsEmbrace 27 Jul @ 3:01pm 
ooh okay, so I'm just supposed to get the cheapest map and go explore? The Safe house was just very small compared to what i saw in a YT video. Sorry again for the questions