Barotrauma

Barotrauma

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Prometheus
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53.768 MB
23 Aug, 2024 @ 10:32am
25 Sep @ 12:10am
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Prometheus

Description
2 Years. 2000 Hours. One Submarine.

I hope it was worth the wait.



Prometheus

Tier - III
Class - Attack
Dimensions - 73x15 m

Prometheus-Class Quick Reference Handbook [docs.google.com]



Two years ago, to the day, I started designing a submarine. My goal was to create something unlike anything else Barotrauma's workshop had ever seen- to design a sub that was unique, both visually and mechanically, included systems and features never before seen in Barotrauma, and a submarine that was, above all else, fun to play on.

It wasn't easy. Nearly every part of this submarine was reworked at one point or another, either because of updates breaking functionality, discoveries of new tech, or because it simply didn't feel right.

The result, I hope, is something new. The Prometheus is a bespoke submarine, nearly every part is custom made or edited for use on board this sub. New machines interact with each other in unique ways, existing machines have new mechanics, and every upside has an equally hazardous downside, should things go wrong.



Unique Mechanics
  • Reactor Coolant System
  • Pressure Release Valves
  • Speed Brakes
  • Engine Fires
  • External SCRAM System
  • Reactor Event Log
  • And Much, Much More...



FAQ

Q: That sub doesn't look Vanilla. Are mods required?

A: No. The Prometheus is a completely self-contained content package, simply plug-and-play as you would with any other custom submarine.

Q: Will the sub cause performance issues?

A: It shouldn't. The Prometheus stays within the soft limits set by the submarine editor. If you are experiencing performance issues, try using Performance Fix

Q: Can I swap the submarine weapons out using the hardpoint system?

A: Yes, though I wouldn't recommend it. Everything will function just fine, but the loaders in the gunnery bay will be swapped out for vanilla ones, and it'll look pretty hideous. The horror...

Q: Is the sub bot friendly?

A: Yes, bots can fully traverse the sub, including internal airlocks. (This means husks too...)

Q: Did you really spend 2000 hours building a single submarine?

A: Yeah...



Incompatibilities

The Prometheus uses heavily edited and integrated content from the following mods.

Visual Variety Pack
Oxygear Content Pack
EK Dockyard
Alarms Extended
Alarms, TCAS & GPWS

On their own, these mods are deprecated, and required significant modernization to be used in the Prometheus. As such, they cannot be used together.

There are no other known incompatibilities.



Warning - This submarine may require you to use your brain.
Popular Discussions View All (2)
28
17 Nov, 2024 @ 12:56pm
Bug Reports
SeaverBeaver
3
2 Sep, 2024 @ 2:42pm
A bunch of suggestions (and bugs)
PHOENIX
183 Comments
\/i think there's also a possiblity this is an issue with the other hatches on the DSRV
might've just found out the culprit for the bots in DSRV:
while watching an assistant and mechanic get stuck on the ladder, going up and down and opening the adjaicent doors, opening the dorsal hatch allowed them to climb upward and fix the top most hatch, which they then went about normally
any fixes planned?
Dricus Du Plessis 9 hours ago 
why does my reactor randomly go on fire
Yog-Sothoth21 15 hours ago 
Amazing sub! Is it compatible with enhanced reactors, immersive repairs and mods like that?
Target Practice 15 Oct @ 1:15pm 
You can interact with the reactor itself (not just the terminal) from the control room. Also, shouldn't certain doors and cabinets have ID locks? The sub isn't really safe for public use without them.
i only really ever use bots for reactors so i don't have to remember to refuel, but an annunicator for FUEL LO in the flight deck would be really nice
should be most up to date, but they still get stuck on the ladder and in the DSRV airlock; maybe it has something to do with multiple bots trying to use the same hatch? if this effects anything, i'm also using the Smarter Bot AI mod.
SeaverBeaver  [author] 12 Oct @ 6:02pm 
Are you using the up-to-date version of the sub? I pushed an update on September 25th that fixed bot waypoints throughout the sub and DSRV, and I just watched a mechanic sucessfully run across the sub to the shuttle to effect repairs.

As for the reactor, you don't need a bot to manage it- ever, really. They're not smart enough to run more than one fuel rod, so power output is very limited, and you're better off just using automatic control for pretty much any sub.
Are bots compatable with the DSRV? They always seem to get stuck climbign the ladder up or getting stuck in the airlock trying to repair the pumps or something, and I find it better to jettison it and not have a drone altogether. Also, is there any fix to make the reactor compatable with bots? Mine are never able to find it. Great sub by the way, incredible work
SeaverBeaver  [author] 30 Sep @ 10:48am 
(tbh I liked the idea of the mechanic banging on the fire door shouting for help while trapped in a burning compartment...)