Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

99 ratings
Extended settlements deployment areas
   
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Tags: mod, Battle
File Size
Posted
3.173 MB
16 Aug @ 10:54am
1 Change Note ( view )

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Extended settlements deployment areas

In 2 collections by AveMetal
Para Bellum submods & Compatible mods
61 items
AveMetal Collection
19 items
Description
This mod expands the deployment area of settlement defenders till the attackers one, so the player can deploy troops or use deployables around the towns and beyond the walls. But the IA won't use this advantage.

It is compatible with my Better Sieges:
https://steamproxy.com/sharedfiles/filedetails/?id=2892112157
and Palisades & Deployables mods:
https://steamproxy.com/sharedfiles/filedetails/?id=3310385817

This mod is compatible with Para Bellum, is not included yet but will be added in the next update.


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More mods in my Workshop. If you would like to support further developments like this, please consider making a donation:

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17 Comments
alexvicente89 12 hours ago 
rome total war 2 has a limit on the number of mods, when you install more the game fails, such as soldiers without arms, gray faces, etc., it is not the fault of this mod but of having too many mods

By the way congratulations for the mod, it gives a lot of playability
Amadour 4 Sep @ 12:30am 
i never knew i needed this in my life, thank you !
AveMetal  [author] 24 Aug @ 8:33am 
I said around 35. In any case you can merge mods that don't involve the same areas with rpfm.
SPURT 23 Aug @ 9:07pm 
F*** nvm it's true. I installed music mods and go over the limit without activating this mod and there are graphical glitches happening like (soldiers no arms, no armor, no face). Fckng CA Mod Manager.
SPURT 23 Aug @ 8:32pm 
hmm. this is weird, i recounted the total mods activated in R2TW MM, and it's only 33 plus this one is 34. so prolly not 35? but 30? if it's 30 then why can i still play without problems before using this mod?
AveMetal  [author] 23 Aug @ 10:01am 
No, it is an old issue, before the limit was much higher but is a problem directly related to the Mod Manager or the game so no mod can solve it. However, you can merge mods with programs like rpfm and reduce their number in the Mod Manager so you can use more this way and skip this limitation.
SPURT 23 Aug @ 9:12am 
Is there a mod that fixes the 35 limit?
AveMetal  [author] 23 Aug @ 5:02am 
This mod has nothing to do with those mods you mention, so it can't conflict and cause those kind of errors. But there is a limit of mods activated in the Mod Manager around 35, which if you exceed it, causes that kind of texture bugs.
SPURT 22 Aug @ 11:20pm 
not compatible with other mods. agent portrait has invisible faces.
BRAN MAC BORN 22 Aug @ 12:00am 
This is compatible with everything.