Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
 
											 
													



 
						

 
			




1 Is almost finished, another one is currently in work and the third TTT-Map is still in planning.
Here is why I believe this map is better performance wise.
1. Unlike NPC-Metro / Town, this Map uses prop_static's and only a few prop_dynamics. Prop_static are the cheapest way (Performance wise) to add a 3d Model to a Map. On NPC-Town I ONLY used prop_dynamic & prop_physics, which dulls the Performance.
2. Open Areas are a nightmare to Optimize, if you can do it at all. On NPC-Prison this isn't much of a problem, since the outside is kept small and without many props.
3. I actually got better at using Areaportals. Thanks to a Map-maker buddy, I now know the jank of the Sourceengine. Areaportals determin what should be rendered and what shouldn't. These are the "Optimization-Essential".
4. I believe the lighting on NPC-Metro is an Issue. Every single lightbulb has a point_spotlight entity, creating a fancy lighting effect. But I overused it here.
5. Mapsize... NPC-Metro is huge compared to this Map.