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Teleport is still a bit bugged. I don´t know what you check for in code, but most of the time, it just says there is not enough space. When you point to a wall and TP it suddenly works. (But somehow if you have multiple buddies they get stuck into each other on TP now, this did not happen before the last update. I have collision set to off.)
A convar to disable the "teleport space check" would be great. Players will see if their buddies are stuck anyways.
In any case, it is so great to see, that people still put their energy into this game!
However, the teleporting system seems to get overridden by something else in their logic. Quite hard to catch when specifically trying to observe, but essentially, after something in their AI gets called upon, they just seem to ignore the auto teleport altogether (both unreachable places solution and catch-up version). At first, i suspected this happens after they attempt to heal you or revive you, but the issue seems to stick even with those mechanics toggled off.
Its understandable this bug is still here, for I myself couldn't determine what causes them to just... not engage with the teleporting system? They seem to ignore it after a while in combat, on a bot-to-bot basis, such as one of the NPCs will break, while others may still function properly.