GROUND BRANCH

GROUND BRANCH

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1.2 kill house map(Hico 2# CQB Center )
   
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Non-asset mods: Mission
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510.078 KB
11 Aug, 2024 @ 11:51am
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1.2 kill house map(Hico 2# CQB Center )

Description
This is my second map released on the steam work shop, this map is a reference to a sample kill house from training for urban operations TC 90-1, with more emphasis on dynamic cooperation between teams and quick reactions, I only designed actual combat, so watch out for cunning AI enemies, here are some things to keep in mind:
1. Considering that the bullet will pass through the plank wall and cause friendly injuries, I have temporarily improved some house layouts (such as adding other models to some plank walls to prevent passing through the wall), if there are still bugs, please give me feedback, thank you
2. Open mode, select Terrorist Hunt Mode in lone game or host game, and click on the compound map to pop up the map option Hico-1.2 Actual combat
3. The map supports multiplayer online, only the host needs to download the map and invite players to enter, and the invited players can download the map without downloading the map

Have fun, everyone
13 Comments
grigorenko584 9 May @ 11:43am 
Please update!
Hico  [author] 17 Aug, 2024 @ 10:55am 
I'm working on the latest 2.1map, and I'll do the 1.2 shooting range when I have time, thank you for your support and suggestions
badkarma h31 17 Aug, 2024 @ 10:03am 
there silhouette card board targets.
Hico  [author] 17 Aug, 2024 @ 9:35am 
What are ipsic targets, please
badkarma h31 17 Aug, 2024 @ 8:46am 
anyway you can add ipsic targets on the next kill house?
Jeager 15 Aug, 2024 @ 8:08am 
good
Hico  [author] 15 Aug, 2024 @ 5:39am 
Sorry I don't know much about some of the technical terms you mentioned, I just did some simple editing, do you mean how do I get the models outside of the 18 models in the editor, those models I took from some modders abandoned maps a long time ago, it took a lot of effort on my part, although there are few models, but I am satisfied, it would be better if I could get more official models, I am eager for this, I want to do my map, If I misunderstood what you meant, we can add friends to share the experience
jusstDeRo 14 Aug, 2024 @ 7:08pm 
How did you link in the extra meshes? I've been researching a method to import un-listed meshes and to see you've implemented this is impressive. Would you be okay sharing or at least hinting as to your methodology? Are you calling them into play or did you restructure your mission editor?
Hico  [author] 13 Aug, 2024 @ 11:54pm 
I'm also very confused, when I create the host game I can't switch the map I made through the f8 button, but I can do it in lone game, at the moment I don't know how to do this in the server, I am also discussing this with our server administrator in China, if one day I solve this problem I will send you a message, thank you for your feedback
Hico  [author] 13 Aug, 2024 @ 11:46pm 
Thank you for playing and leaving a message, because my technology is limited, at the moment I only have static door models and some basic models, I saw that some masters have made dynamic door models, unfortunately they are not very willing to share, so I decided to research and make these models in my free time, if one day I do it I will upload it to the Steam Work Shop, stay tuned for my next map!!