Garry's Mod
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gm_cfx_park_warfare
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
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168.998 MB
5 Thg08, 2024 @ 7:06am
27 Thg06 @ 6:17am
2 ghi chú thay đổi ( xem )

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gm_cfx_park_warfare

Mô tả
Nguyên văn bởi Sgt. Ashton Cole:
Just like walk in the park, Jackson.

WARNING: This map supported HDR only, meaning that if you play on LDR, you will get "mat_fullbright 1" jumpscare.
Reason: Because it was time-wasting to compile both LDR and HDR. This map took me about 20 minutes just to compile with HDR lighting, and if I were to compile both, it would take me about 40 minutes to compile. And for that reason, I won't be compiling this map with LDR support.

- FEATURES -

Trivias and facts about this map:
  • I started creating this map on Tuesday 7 May 2024 and finishing it on Monday 5 August 2024. Which is took me about four months and five days to make.
  • This map was mostly inspired by various maps from BF2142, BF3 and Crysis 2.
  • The language using in this city is Simlish, a fictional language from The Sims.
  • There are 2,730 total AI nodes on this map, which exceeded Source Engine's limitation (1,500). (Ground node: 2,154, air node: 403, and hint node: 173.)

- CREDITS -
UEF - Creating/Designing the map, taking screenshots, sounds mixing, creating custom textures, modifying most assets below, and heavily suffering from making this map.
Crytek, EA - Jet flyby sounds from Crysis.
DICE, EA - Various sounds from Battlefield 2142.
Maxis, EA - Various alarm sounds from Spore Galatic Adventure.
Resural (AKA "Mr.Keyb0red") - City battle ambient sounds.
Studio Radi-8 - Models, materials, and sounds from Neotokyo.
Streamline Studios - Battle ambient sounds from "AS-Confexia".
Valve - F-18 Fighter Jet model, boat models, materials, animations from Left 4 Dead 1/2.

Tags
fexia confexia city town street alley alleyway public park tree tall buildings center monument statue dock pier underground store war assault battle conflict seige scifi sci-fi jet flyby
92 bình luận
UEF  [tác giả] 19 Thg07 @ 10:28pm 
@Autumnis
I intentionally made it that way, so that you can go anywhere you want.

The reason is because I made this map for Sandbox game mode, I don't like invisible walls in my map. And lastly, because I mostly play in single player; didn't made this map for multiplayer in mind. Why would I be restricting myself for how I play this map, right?

If you going to play this map with your friends, I suggested to try MapPatcher (search up on the workshop). It's a tool that you can add clipping blocks to the map, so that no one can get out of bounds.

Anyway, thank you for playing my map!
Autumnis 19 Thg07 @ 5:58pm 
for some reason you can get out of bounds without leaving the map itself, and it's basically impossible to get back in as far as i can tell
UEF  [tác giả] 27 Thg06 @ 6:19am 
Some bug fix on a prop that turn invisible on certain angles.

If you see this "Nodegraph out of Date. Rebuilding..." message on the map start, and your Random Map NPC Spawner doesn't work:

Disconnect, and load up the map again, it should work. If it doesn't, then I don't know.
Enczak 26 Thg06 @ 2:31am 
Yea, I mean rocks textures were missing but after a computer reset it just works.
UEF  [tác giả] 25 Thg06 @ 7:03pm 
@Enczak
No, you're not bothering me at all. I just need more information about the bugs that you encountered.

But now it's just fixed itself? Well, that's good then lol.
Enczak 25 Thg06 @ 11:26am 
Sorry for bothering you, it just fixed itself.
I don't know what coused it.
UEF  [tác giả] 25 Thg06 @ 6:54am 
@Enczak
How am I supposed to fix them when I can't magically know what part of the map is missing textures in your game.

So, would you care to tell me exactly where it's missing textures?
Enczak 25 Thg06 @ 5:37am 
I have some missing textures pls fix :bms:
Cosmos 17 Thg06 @ 7:33pm 
gears of war type map wow
OG_PLAYS 25 Thg03 @ 11:46pm 
sooo good i am using it in a couple of my saves:steamthumbsup::gmod::melon::missing: