Garry's Mod

Garry's Mod

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gm_cfx_park_warfare
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
File Size
Posted
168.996 MB
5 Aug, 2024 @ 7:06am
1 Change Note ( view )

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gm_cfx_park_warfare

Description
Originally posted by Sgt. Ashton Cole:
Just like walk in the park, Jackson.

WARNING: This map supported HDR only, meaning that if you play on LDR, you will get "mat_fullbright 1" jumpscare.
Reason: Because it was time-wasting to compile both LDR and HDR. This map took me about 20 minutes just to compile with HDR lighting, and if I were to compile both, it would take me about 40 minutes to compile. And for that reason, I won't be compiling this map with LDR support.

- FEATURES -

Trivias and facts about this map:
  • I started creating this map on Tuesday 7 May 2024 and finishing it on Monday 5 August 2024. Which is took me about four months and five days to make.
  • This map was mostly inspired by various maps from BF2142, BF3 and Crysis 2.
  • The language using in this city is Simlish, a fictional language from The Sims.
  • There are 2,730 total AI nodes on this map, which exceeded Source Engine's limitation (1,500). (Ground node: 2,154, air node: 403, and hint node: 173.)

- CREDITS -
UEF - Creating/Designing the map, taking screenshots, sounds mixing, creating custom textures, modifying most assets below, and heavily suffering from making this map.
Crytek, EA - Jet flyby sounds from Crysis.
DICE, EA - Various sounds from Battlefield 2142.
Maxis, EA - Various alarm sounds from Spore Galatic Adventure.
Resural (AKA "Mr.Keyb0red") - City battle ambient sounds.
Studio Radi-8 - Models, materials, and sounds from Neotokyo.
Streamline Studios - Battle ambient sounds from "AS-Confexia".
Valve - F-18 Fighter Jet model, boat models, materials, animations from Left 4 Dead 1/2.

Tags
fexia confexia city town street alley alleyway public park tree tall buildings center monument statue dock pier underground store war assault battle conflict seige scifi sci-fi jet flyby
81 Comments
hary7ujm 20 Nov, 2024 @ 11:47am 
i aggre with gang_vorbak, dis is Awesome !.
gang_vorbak 30 Oct, 2024 @ 3:58pm 
Damn vro, your maps go hard af. Keep it up!
Omarb10legends 8 Oct, 2024 @ 11:00am 
gotcha
70R3H  [author] 30 Sep, 2024 @ 11:29pm 
@Omarb10legends
The npc group spawner does work fine on this map, you just need to reload the map after "Node Graph out of Date. Rebuilding..." thing.

And make sure you don't have "ai_norebuildgraph 1". Because this command preventing AI nodes from appearing on the map. (AI nodes on all of my map were made on Hammer Editor rather than from a nodegraph tool gun.)
Omarb10legends 30 Sep, 2024 @ 2:16pm 
On your other map, works fine.
Omarb10legends 30 Sep, 2024 @ 2:15pm 
Unsure if it has something to do with info nodes, but group npc spawner doesn't work on this map
70R3H  [author] 27 Sep, 2024 @ 1:33am 
@Ne0n
Sounds like addons conflicting or something to me. I just play tested today without any addons and I don't see any errors that you mentioned.
Ne0n 26 Sep, 2024 @ 6:56pm 
some of the bushes are errors for some reason
mielatenas 31 Aug, 2024 @ 12:06pm 
best one I have seen in a while and well optimized
Артём Арист 19 Aug, 2024 @ 6:12am 
Credits will be
Thank you very much, have a nice day