Garry's Mod

Garry's Mod

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gm_cfx_park_warfare
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Innholdstype: Tillegg
Tilleggstype: Kart
Tilleggsetiketter: Scenisk, Realisme
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168.998 MB
5. aug. 2024 kl. 7.06
27. juni kl. 6.17
2 endringslogger ( vis )

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gm_cfx_park_warfare

Beskrivelse
Opprinnelig skrevet av Sgt. Ashton Cole:
Just like walk in the park, Jackson.

WARNING: This map supported HDR only, meaning that if you play on LDR, you will get "mat_fullbright 1" jumpscare.
Reason: Because it was time-wasting to compile both LDR and HDR. This map took me about 20 minutes just to compile with HDR lighting, and if I were to compile both, it would take me about 40 minutes to compile. And for that reason, I won't be compiling this map with LDR support.

- FEATURES -

Trivias and facts about this map:
  • I started creating this map on Tuesday 7 May 2024 and finishing it on Monday 5 August 2024. Which is took me about four months and five days to make.
  • This map was mostly inspired by various maps from BF2142, BF3 and Crysis 2.
  • The language using in this city is Simlish, a fictional language from The Sims.
  • There are 2,730 total AI nodes on this map, which exceeded Source Engine's limitation (1,500). (Ground node: 2,154, air node: 403, and hint node: 173.)

- CREDITS -
UEF - Creating/Designing the map, taking screenshots, sounds mixing, creating custom textures, modifying most assets below, and heavily suffering from making this map.
Crytek, EA - Jet flyby sounds from Crysis.
DICE, EA - Various sounds from Battlefield 2142.
Maxis, EA - Various alarm sounds from Spore Galatic Adventure.
Resural (AKA "Mr.Keyb0red") - City battle ambient sounds.
Studio Radi-8 - Models, materials, and sounds from Neotokyo.
Streamline Studios - Battle ambient sounds from "AS-Confexia".
Valve - F-18 Fighter Jet model, boat models, materials, animations from Left 4 Dead 1/2.

Tags
fexia confexia city town street alley alleyway public park tree tall buildings center monument statue dock pier underground store war assault battle conflict seige scifi sci-fi jet flyby
92 kommentarer
UEF  [skaper] 19. juli kl. 22.28 
@Autumnis
I intentionally made it that way, so that you can go anywhere you want.

The reason is because I made this map for Sandbox game mode, I don't like invisible walls in my map. And lastly, because I mostly play in single player; didn't made this map for multiplayer in mind. Why would I be restricting myself for how I play this map, right?

If you going to play this map with your friends, I suggested to try MapPatcher (search up on the workshop). It's a tool that you can add clipping blocks to the map, so that no one can get out of bounds.

Anyway, thank you for playing my map!
Autumnis 19. juli kl. 17.58 
for some reason you can get out of bounds without leaving the map itself, and it's basically impossible to get back in as far as i can tell
UEF  [skaper] 27. juni kl. 6.19 
Some bug fix on a prop that turn invisible on certain angles.

If you see this "Nodegraph out of Date. Rebuilding..." message on the map start, and your Random Map NPC Spawner doesn't work:

Disconnect, and load up the map again, it should work. If it doesn't, then I don't know.
Enczak 26. juni kl. 2.31 
Yea, I mean rocks textures were missing but after a computer reset it just works.
UEF  [skaper] 25. juni kl. 19.03 
@Enczak
No, you're not bothering me at all. I just need more information about the bugs that you encountered.

But now it's just fixed itself? Well, that's good then lol.
Enczak 25. juni kl. 11.26 
Sorry for bothering you, it just fixed itself.
I don't know what coused it.
UEF  [skaper] 25. juni kl. 6.54 
@Enczak
How am I supposed to fix them when I can't magically know what part of the map is missing textures in your game.

So, would you care to tell me exactly where it's missing textures?
Enczak 25. juni kl. 5.37 
I have some missing textures pls fix :bms:
Cosmos 17. juni kl. 19.33 
gears of war type map wow
OG_PLAYS 25. mars kl. 23.46 
sooo good i am using it in a couple of my saves:steamthumbsup::gmod::melon::missing: