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Machinists - A Faction Expansion
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Mod, 1.5
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1.289 MB
4 de ago. às 0:55
27 de nov. às 18:30
34 notas de atualização (ver)
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Machinists - A Faction Expansion

Descrição


This faction comes with...




Machinists maintain an organized fighting force and their raids have been customized to reflect that.



Early on, they will send out patrols of minutemen and a few light mercenaries - not too dissimilar to outlanders, though unlike some vanilla pawn types they're guaranteed to come with *some* protection - but establishing yourself as a big threat will have consequences.



Machanists, using their reserves of soldiers, marksmen and ordnance experts, will strike with their milita-army! These soldiers, with their resources and training, are a threat to be reckoned with.



Make sure you make amends one way or another, lest you face the wrath of the gendarmerie. Lead by an elite captain, the gendarmerie come with their own unique raids where they wreak havoc in your colony.






Machanists reside in strong, fortified towns where they defend their horde of industrial wealth. Weapons are built in sweatshops by the dozen and distributed to soliders and peacekeepers.

These towns are designed by hand by me! The vanilla base generation system is kinda lacking for my needs, and so I have utilized the Vanilla Expanded Framework's base generation features to give machinists custom bases where each tile is placed by hand.






From a multitude of custom pawns and a mercenary hiring system to custom merchants specializing in the sale of certain industrial goods, every part of this faction has been packed with as much detail as I could fit. I have done my best to make this faction as interesting as possible and I hope you'll find them engaging to play with!

List of mods with integrated patches!
These mods are fully optional but are supported on this mod's side!

- Vanilla Ideology Expanded - Memes and Structures

- Vanilla Weapons Expanded
- Vanilla Weapons Expanded - Quickdraw
- Vanilla Weapons Expanded - Makeshift
- Vanilla Weapons Expanded - Frontier

- Combat Extended
- Combat Extended Guns

FAQ

Why so many dependencies?
There's a vast amount of content just sitting idle and underutilized. I'm a big fan of Oskar Potocki's Vanilla Expanded series and I have always wished a faction mod utilize the content from those mods in an industrial faction. That wasn't happening, however, so I decided to pick up the torch and do it myself!

Does this mod work with Combat Extended?
Yes! This mod comes with integrated patches to ensure everything works well with Combat Extended!

Faction bases/pawns are not generating correctly!
Make sure you have enabled all the listed dependencies. There's a lot, I wouldn't blame you for missing any, but make sure you have all the required mods before making a complaint.

Contact me on discord, chief_turkler for any inquiries.

Interested in participating in the development of my mods? Join the Discord server!
[discord.gg]

Credits

Bread Mo, who let me borrow their loot crate code.

Oskar Potocki, owner of the Vanilla Expanded Team, whose mods this faction relies on to populate much of the pawns and the faction bases.

Mod's mascot, Rosalina, was illustrated by chillym0n.

Me, turkler, for the rest of the work.
99 comentário(s)
turkler  [autor(a)] há 7 horas 
released an update a few days ago that reworked how light mercenaries are generated. they now always have *some* protection and are far more unique style wise
turkler  [autor(a)] há 7 horas 
@Birdinmotion thanks for the comment as the notification made me realise I forgot to post about a recent update, lol
Birdinmotion há 10 horas 
<3
turkler  [autor(a)] 24 de nov. às 17:59 
hello lads, small update. commanders can now apply the marksman command effect from ideology to pawns around them. yes, commanders actually command now! also made them a bit more common
so yeah, enjoy!
turkler  [autor(a)] 23 de nov. às 19:38 
yay
Dick Sledge 23 de nov. às 18:51 
As others have said, this mod is so underrated and anyone that likes this needs to drop a thumbs up so they can get the recognition they deserve. Great work on the mod and thank you for updating it!
Red Jones 22 de nov. às 0:47 
This mod needs more exposure, really does fill a gap in VE. Really enjoyed the raids and the tradesmen I've hired so far. Thank you
DeathTomato 21 de nov. às 10:14 
Hell yeah!
turkler  [autor(a)] 21 de nov. às 10:02 
a pretty big update is out lads!
this update brings a rework of machinist bases. gone are the ugly turret boxes, we now have functional mortar teams and guard outposts around the edges of the bases! they should be far more interesting to raid and explore. alongside this, multiple new crate types have been added to diversify the types of loot you can find!

also fixed the issue of being unable to trade with faction bases

@DeathTomato thanks for the report, should be fixed now
DeathTomato 18 de nov. às 11:04 
No rush, thank you for the great mod:steamthumbsup: