RimWorld

RimWorld

396 ratings
Progression: Core
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Mod, 1.5, 1.6
File Size
Posted
Updated
15.724 MB
2 Aug, 2024 @ 8:33pm
26 Sep @ 6:34am
30 Change Notes ( view )
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Progression: Core

In 2 collections by ferny
The Progression Modpack | (1.5)
913 items
The Progression Modpack | (1.6)
551 items
Description









FAQ
  • Save game compatible? | Probably yeah
  • Does this replace "VFE Tribals Patches" by Zaljerem? | Yeah. This merges in all of those patches

Compatibility
- This mod improves compatibility with "Persistent Precepts" by altering the customize faction ideologies menu text to make both visible. Thanks Harmonea!
- Anything in my modpack
- Should work well with most other stuff too

Credits
- Taranchuk - C#
- Warachia - Abstract patch operation
- Zaljerem - Patches
- ViralReaction - Patches
- Turkler - Patches
- Cyanobot - Patches
- Kitty - Fire ritual patches





[discord.gg]
tags just in case: medieval overhaul, vfe tribals, ferny, tribal
Popular Discussions View All (2)
0
6 Nov, 2024 @ 12:01pm
Mods Patched by Progression: Core
ferny
0
16 Sep, 2024 @ 5:15am
Links (cause steam keeps taking down the page)
ferny
343 Comments
ferny  [author] 11 Oct @ 11:32am 
@Wrath Just auto sort
Wrath 11 Oct @ 2:28am 
I mean the whole 'progression' pack
Wrath 11 Oct @ 2:27am 
Hello, what is the optimal load order for your mods ?
should they stay as a block ? bottom of list ? early ? just after vanilla expanded ? would like to have some infos regarding this question, thanks a lot,; I LOVE your work
ferny  [author] 26 Sep @ 6:35am 
v30
- added support for "Roo's Minotaur Xenotype"
- added support for "[DHM]MyDogsHouse"
Sledjer 19 Sep @ 4:37pm 
Hey is there any way you could look at adding compatibility with "Medieval Overhaul: Royalty" or making a workaround? Right now, the changes you made to Medieval Overhaul make it throw a couple errors.
ferny  [author] 16 Sep @ 10:07pm 
v29 - improved flooring floors patch
AssassinsBro 10 Sep @ 2:30pm 
Ah I see, I will have a look cheers! Thanks for the quick response as well, much appreciated.
ferny  [author] 10 Sep @ 2:21pm 
@AssassinsBro You either limited your entire planet to a certain tech level or you are missing schematics or whatever for the necessary researches.
AssassinsBro 10 Sep @ 2:16pm 
Hi there. I played a customized version of the 'Progression modpack'. But I got a weird bug, and I'm not sure where to place this problem. I think it might be related to this mod. So I got this with two seperate saves. After leaving the tribal age to medieval, and with the first save it was from medieval to industrial. It won't show any more research options. Not with the semi-random research mod, but neither in the research tree, some research tabs are just empty.
I tried removing both mods to see if they would show up again, but no dice. Do you know anything that could cause this?
veoba 10 Sep @ 4:11am 
@Zoto
are you plaing RR with SS addon?