Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Posted
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1.729 GB
2 Aug, 2024 @ 3:09am
24 Aug @ 11:11am
34 Change Notes ( view )

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Description
A vanilla based mod which makes considered changes to keep in look and feel to the original.

Using the enhanced features of the remastered engine, this mod adds in several new factions, a basic culture system, dozens of new units, re-rostered factions and new cultural buildings.

Nothing added should feel out of place visually or game-play wise.

A list of features are as below but not exhaustive:

-Unified Rome with Roman rebel spawn late game
-Libya,Illyria,Nabatea and Cimmeria added as new factions with many unique units.
-Egypt overhauled to Ptolemies with a mixed Egyptian and Greek roster
-Barbarian building trees added to increase accuracy and balance
-Parthia replaced by Atropatene as a more appropriate 'Persian' faction
-Map regions moved and adjusted to balance out and focus game-play
-Britons get late game cavalry units in a hypothetical 'evolution'
-Greek factions get 'Thureos' units at higher tier barrack(previously with Marian reforms but changed)
-Roman top tier units are now limited to areas around Rome(Praetorian) and Major ancient cities(Urban Cohorts) to prevent spamming)
-Settlement names updated to remove any generic 'Tribus' settlement names
-Legion names implemented in all settlements and First cohorts can be trained at high enough barrack level
-Unique mercenary barrack for Carthage with access to historically accurate units

*Some points to note:
-Some units may require a resource, similar to Spartan hoplites
-Other units will require a culture level and/or resource( particular for Egypt whose composition changed with time )
-Some visual or unit choices may seem different but have been added with the best balance of game-play and accuracy*

**The final point is this in NOT meant to be a fully accurate Historical mod. It deliberately balances accuracy and enjoyment in keeping with the original. It removes some of the hideous inaccuracies provided it doesn't upset fun and balance and adds in other in the same fashion**
Popular Discussions View All (3)
4
4 Sep, 2024 @ 7:52am
Culture mods
Sulla
1
12 Jan @ 7:55am
Some suggestions
SirWitan
1
22 Nov, 2024 @ 2:25pm
heavy cavalry crash
KNICKERS
328 Comments
Sulla  [author] 20 Sep @ 12:41pm 
@尺 の 刀 ノ 刀 I am currently working on a much larger mod so don't really have time. Depending on how large and what type of mod you are looking for there are some far better modders in the forums that may wish to undertake the work.
尺 の 刀 ノ 刀 18 Sep @ 6:19am 
if i pay u, and give u materials ( most of them) will u make custom mode for me ?
Sulla  [author] 15 Sep @ 1:21pm 
@Grayson729 You will need to switch your display setting from realistic to vibrant or vice-versa( i forget). They should show up fine once you switch. Enjoy.
Grayson729 13 Sep @ 4:01pm 
Hi Sulla, I wanted to play your Mod, but the new Units have no unique Unit card and that is a no go for me. Is that normal and you fix this in the future or is that an issue on my side?
Sulla  [author] 12 Sep @ 1:10pm 
@尺 の 刀 ノ 刀 If you're asking permission to use assets then yes it's fine. I only used assets from the base game anyway so don't claim ownership. I will not be merging or expanding the mod for the foreseeable. I am not a fan of large rosters in place of balance and more unique faction experience which is largely what drove the mod. Thanks for playing.
尺 の 刀 ノ 刀 11 Sep @ 8:43am 
hello, i have a question, is it possible to merge your mod to another ? i think some of your units and factions are so cool to play but i also want big roaster denimoks for example, is it possible ? i want some of your units and factions + units of other mods too
Sulla  [author] 1 Sep @ 8:49am 
@pabloes333 Sorry to hear that. Sounds like it's looking for the new culture. I will check the base files and provide an update if required. If you are running other mods it may be conflicting but it should be a stand alone mod.
pabloes333 1 Sep @ 7:00am 
It doesn't work, when i start the game it does not let me in because the game can't find a saharan script in steam or somthing like that, is this mod suposed to work with another one ?
Sulla  [author] 25 Aug @ 12:49am 
@baxmoke Carthago Delenda Est!
baxmoke 24 Aug @ 9:38pm 
@Sulla After a full re-download of the mod everything looks to be working again. The battles load fine now. Thanks again! Back to annihilating Carthage