Total War: WARHAMMER III

Total War: WARHAMMER III

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[BETA] Adjustable Armies Updated
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File Size
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216.792 KB
26 Jul, 2024 @ 8:28am
3 Apr @ 1:09pm
27 Change Notes ( view )

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[BETA] Adjustable Armies Updated

In 1 collection by AceTheGreat
AceTheGreat's Published Mods
18 items
Description
12/30/24 - Hero Embedding Fix
Hey everyone. I am releasing a major update which addresses one of the most significant limitations of the mod - hero embedding.

For more info check out this thread: link

Mod Features
This mod allows the player and the AI to use increased army sizes, up to a maximum of 40 units per army. This mod is experimental, and somewhat unstable by nature.

This mod increase the maximum army size for the player, allowing up to 40 units per army depending on the configuration. This mod uses a script to change memory addresses on game load, and is somewhat unstable by nature. Crashes are typically attributed to players not using the required mods, or by an unknown conflict with another mod.

Not all known issues/limitations can be fixed. Current known issues/limitations include:
  • General instability, especially when used with other large mods
  • Unit exchange does not fully function for armies with more than 20 units
  • Armies may not contain more than 19 heroes

The Mod Configuration Tools is not required, and the mod will default to 40 units if MCT is not installed. Memreader and No Attrition/Increased Allied Recruitment ARE required. If you are encountering end turn crashes even with the No Attrition/Increased Allied Recruitment mod, try moving it up in your load order so that it does not get overwritten by other mods.

If you are experience end turn crashes
A majority of crashes, especially over the end turn, are caused by the attrition calculation breaking for armies with more than 20 units. For most players, having the No Attrition Mod is enough to prevent this completely, and placing it near the top of the load order can solve any immediate conflicts with other mods.

However, other mods may be able to apply attrition in ways that subvert the No Attrition Mod. I suspect attrition can be applied indirectly or though non-terrain sources, such as through events. Mods could also add their own form of attrition which is not negated by the No Attrition Mod. Typically, this kind of issue only happens for large scale campaign mods that change or add gameplay mechanics.

If anyone experiences a crash and you know it is related to a specific mod, feel free to mention it in the comments. Although I cannot guarantee any solution, it would be great to know more about this type of conflict so we can search for ways to alleviate it.


Full credits to cableguy's original uploads:
[WIP/BETA] 40 Unit Armies
[WIP/BETA] Adjustable Armies: 20-40 Units Per Army
as well as to the folks in Da Modding Den.

I do not take credit for the original content of this mod. I merely added MCT support and fixed the hero embedding issue. The core of this mod - the increased army sizes - is not my work.
275 Comments
Sagittarius A 11 Apr @ 6:28am 
Thank you for your work
2good4u 8 Apr @ 9:54am 
Wow it gives also bigger garisson o/
BloodW0lf 6 Apr @ 2:38pm 
I ask cus it no longer shows up in game, like i load into a new game and there is no 40 unit cap, its just the normal 20. settings are set to 40 and it worked a few days ago
BloodW0lf 6 Apr @ 1:56pm 
whats the proper load order for this and the two needed mods? not any other mods just these three, where should they be relative to one another?
aka 3 Apr @ 3:26pm 
(Translator) I'm playing with a 25 card, but it's fun except it's a shame that there are so many crashes on Tomb King, Vampire Coast
AceTheGreat  [author] 3 Apr @ 1:10pm 
Updated for 6.1.2.
Mercbro1 3 Apr @ 4:59am 
HI @AceTheGreat , your mod is very awesome , just want to thank you for it, but it crashes in loading screen everytime i start a new campagin ever since 6.1.2 patch was released. But in 6.1.1 it was working :(( with the same mods i'm using.
BloodW0lf 28 Mar @ 12:11am 
btw I have to add, i love this mod (it does crash some but i love the 40 units per army it makes the game so much cooler tbh)
BloodW0lf 28 Mar @ 12:10am 
is there someway to make this 60 units per army or more? just wondering! thank you!
AceTheGreat  [author] 27 Mar @ 10:02am 
@Gabacho Attrition seems to cause crashes when applied to armies with more than 20 units.