Garry's Mod

Garry's Mod

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Hunter Enhanced and New Features
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Movie, Realism
File Size
Posted
Updated
2.400 MB
21 Jul, 2024 @ 5:57pm
16 Nov, 2024 @ 7:43am
6 Change Notes ( view )

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Hunter Enhanced and New Features

Description
BEFORE WRITING SOMETHING ABOUT BUGS OR SIMILIAR STUFF READ QNA FIRST

Q1: There's an npc flying around me (Strider), is this normal?
A: Yes. Hunters, have special behaviour in Half Life 2 Episode 2, during which they escort Striders. And during this behaviour they can shoot player and other npcs without taking it's "shooting stance" and on the move. And this escort behaviour can be applied only to npc_strider (at least it was applied to only to Striders when I tested it). But if they will come near Strider that is standing still, they will switch to their default behaviour. Thats why Strider is constantly teleported towards player.

Q2.1: Npcs are shooting air/panicking

Q2.2 I have error similiar to this
[Hunter Enhanced and New Features] lua/autorun/server/hunterimprovement.lua:912: attempt to call method 'AddEntityRelationship' (a nil value)
1. CreateDirector - lua/autorun/server/hunterimprovement.lua:912
2. v - lua/autorun/server/hunterimprovement.lua:1062
3. unknown - lua/includes/modules/hook.lua:96
A: This happens because it conflicts with mods, that change npc's relationships to each other. (INpc for example). You can off that function in Options -> DVI -> Hunter New Options -> Walk'N Shoot Director if you want to.

Q3: I have error kinda like this when I flash Hunter with my flashlight.
[Hunter Enhanced and New Features] lua/autorun/server/hunterimprovement.lua:371: bad argument #1 to 'GetFlexWeight' (number expected, got nil)
1. GetFlexWeight - [C]:-1
2. UpdateEyelidWeights - lua/autorun/server/hunterimprovement.lua:371
3. func - lua/autorun/server/hunterimprovement.lua:448
4. unknown - lua/includes/modules/hook.lua:247
A: This means that Hunter model doesn't have parameters for faceposing. You probably have custom model that doesn't have one.

Q4: I can't find Hunter/Is Half-Life 2 Episode 2 required for Hunter?
A: Yes, Hunter requires Half-Life 2 Episode 2 downloaded and mounted.

Q4: What's this hud/What's the map?
A1: Hud: H0L-D4: Holographic Heads Up Display
A2: Map on gifs: gm_outllands_house
A3: Map on preview icon: ep2_outland_10, gm_dark forest


======================


This mod """fixes""" and adds few features to Hunter npc from HL2:Ep2 such as


-------------============(Fixes)==========---------------

⦾ Directional Stagger Animation

⦾ 'Eyes' shrinking when flashlight is lit on them (broken a bit)

⦾ Death animation when "Keep Corpses" is enabled

⦾ Laughing when kills enemy



-------------============(New Stuff)==========---------------

⦾ Added sounds for when Hunter slides after a charge attack

⦾ Added patting mechanic kinda like in E:Z2


⦾ Scanning ability that will activate when Hunter loses sight of it's enemy (works kinda like Lions drone from R6S)
(CHECK VIDEO FOR DEMONSTRATION)

⦾ Ability that will allow player to "dodge" Hunter's charge attack (not really dodge, kinda more like not taking damage when crouch-jumping)

⦾ Ability to extinguish itself when catches on fire


⦾ Charge attack speed gradually increases during Charge run


⦾ Added Walk'N Shoot ability (director system)

⦾ Explosion damage multiplier can be customized now

⦾Flechettes emit light and emit brighter light when explode


⦾Added alternative damage type to flechettes, so Hunters won't dissolve enemies with their range fire


⦾ Added settings menu to change Hunter stats, they will save between sessions!



-------========---------

It is worth mentioning that settings of those features can be customized or turned off entirely in that menu.

updates will come probably. You can also suggest new things if you want. Or report a bug. That will be good too.

--------===========----------

credits:

ChatGPT DVI - coding stuff

Chrumba - icon and gifs

Popular Discussions View All (3)
48
4 Jun @ 11:36am
PINNED: Bug Reports here
DVI
30
1 Jun @ 3:42pm
PINNED: Suggestions here
DVI
263 Comments
John the Tester 6 Jun @ 6:19am 
this mod is PEAK, must stay on the workshop
uberpod 27 May @ 3:05pm 
i think you should add stealth to it
DVI  [author] 17 May @ 10:37am 
@treecrusher well you should've left a comment to that mod instead. It would made more sense.

Well, I don't see a reason to make that mod, because yeah, there is already a hq model of a strider that valve did made. And their vision on how the different creatures look in universe is more canonical. Also I don't like striders as much as hunters so yeah
Treecrusher 15 May @ 9:33pm 
I love this mod a lot but i was wondering if it would be possible to do it with the strider. Probably not a rework though there are some mods that help fix it but a mod similar to the reskin of the hunter that you made beside using the half life alyx model.
DVI  [author] 6 May @ 5:49am 
@Sakboi2012 well you just need to read FAQ
Sakboi2012 5 May @ 7:55pm 
Yeah I have no idea why it's so strange 😭😭😭😭 (it makes all npcs freak the fuck out) but also you're chilling
DVI  [author] 5 May @ 10:57am 
@Sakboi2012 like real? Fr fr? Deadass? :sacrificed:
Sakboi2012 5 May @ 4:49am 
Invisible Strider Spawns in this
Bolero 31 Mar @ 11:48pm 
@DVI Ah gotcha
DVI  [author] 31 Mar @ 11:30pm 
@Bolero I tried making it possible but because Hunter's behaviour is hard coded into game's engine end result was kinda shitty. But this feature is present in the mod although it is experimental