RimWorld

RimWorld

Not enough ratings
XenoRitual
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
144.795 KB
3 Jul, 2024 @ 10:22pm
5 Jul, 2024 @ 4:08am
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
XenoRitual

Description
A simple ritual to change the xenotype of a pawn using a stack of human meat. Just select the pawn whose xenotype you want to transfer and press RMB on the altar

Special thanks to Shashlichnick ;p for help with the code

Fixed:
Fixed custom xenotypes - tynan made them different class. thanks
Fixed no work ammount on building ritual altar resulting in bypassing needed resources

Added:
Added custom resource for ritual so people now can change it with patches.
Please note that code in assembly awaits single ingridient and this behaviour must be changed to use multiple things for ritual.
I dont plan to hand tweak this because i made this mod for personal use. If you want to fork my mod or fix anything that bothers you there is a git repo[github.com] with all sources.

Added settings where you can now change work ammont and recource ammount for ritual and toggle off adding gene growth sickness from ritualist
5 Comments
Carpenter Matya 4 Jul, 2024 @ 9:33am 
извините зря быканул
Sevatár  [author] 4 Jul, 2024 @ 9:10am 
Пакостник. Без водки завтра останешься
Carpenter Matya 4 Jul, 2024 @ 8:44am 
лох......................
Sevatár  [author] 4 Jul, 2024 @ 3:33am 
Well you can convert your pawn to any xenotype - result is based on a pawn that converts. About meat - i'll think about it.
Reprogrammed Automaton 4 Jul, 2024 @ 2:15am 
Two questions, what determines what xenotypes are available as an option, and any chance the human meat requirement could be XML exposed so we can change it to other items on our end?