Garry's Mod

Garry's Mod

231 ratings
gm_thebridge
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism, Water
File Size
Posted
Updated
60.147 MB
30 Jun, 2024 @ 12:40pm
1 Jul, 2024 @ 2:17am
4 Change Notes ( view )

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gm_thebridge

Description
The Bridge.

this map is set in the Rain World universe
the map takes place under the can of a giant iterator. sprawling buildings and walkways cover the entire map, with two main megstructures on either side connect by the so called bridge. this map has an industrail and metalic feel, feating a moody gray atmosphere, plenty of rusted pipes and metal sheets, and a wide variety of veiws.

CREDITS:
Ragsimier - Mapping help
Averagname and Davisweeps - Playtesters
Rain World and The Librarian - Inspiration
41 Comments
파반느 9 Jan @ 12:41pm 
sorry, i only have this mod downloaded but my skybox is blue and the fog isnt working properly for me. could anyone please help?
shanlen87 31 Oct, 2024 @ 1:54pm 
Man your maps are amazing, and I mean no disrespect to you, but you gotta step up your sound game. or at least have someone help you with it. I feel like I could feel myself standing in your maps If I could hear more
MORN1NG_ST4R 3 Aug, 2024 @ 10:18pm 
The precipice*
cringE 1 Aug, 2024 @ 12:37pm 
Could use some nav nodes
Tony_E 20 Jul, 2024 @ 8:53am 
very cool
bib 14 Jul, 2024 @ 4:40am 
sick
Electro 11 Jul, 2024 @ 2:03pm 
Amazing map, but i have a few serious critiques:
1. I know a lot of people have said this, but replace any texture that the player wont see with the nodraw texture
2. Graffiti textures being brushes can be... alright. It's better you set the texture as an overlay or decal. If you do go with boxes for the graffiti, it's better you set the rest of the sides of the graffiti as player clip textures. (Same texture you'd use for clipping stairs)
3. What @krassell said for the 3d skybox
4. There's a lot of floating debris like metal plates around the interiors. They're floating like 8 units off the ground. If you plan on ever updating the map, i suggest you use the physics tool in hammer++ or manually align them to be touching the ground.

Overall could be a better map in terms of technicalities, but the effort is visible and the environment is incredibly detailed which i applaud.
krassell 11 Jul, 2024 @ 7:30am 
This is a nice map, but it could use some (a lot) of work.
Learn how to use nodraw, and apply it to anything that player cannot see, it'll speed up map compilation.
Instead of creating boxes for your graffiti, try using overlay tool. It gives better control than decal tool.
One of your light sources is stuck between rooms, use "setpos 710 -437 -14;" console command to see what I'm talking about.
By using a 3d skybox, you can make iterator's can truly enormous. 3d skyboxes are super nice for megastructures.
Currently your fog is too thick to give any definition to the greeble on the side of a can. I tried color 100/100/100 and dist 100/3000 and it looks a bit nicer.
Fog doesn't play nice with 2d skybox, but there are ways around that.
If you need any help with this, feel free to hit me up on steam!
rafnzc 6 Jul, 2024 @ 7:26pm 
This reminds me of still wakes the deep
sagey08 6 Jul, 2024 @ 5:08am 
rain world?
RAAAAHHH HUMANSS!!! RAAAHHH PEOPLE!!!