tModLoader

tModLoader

227 ratings
Enemy Hit Effects Reborn
   
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Mod Features: Visual Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
1.937 MB
26 Jun, 2024 @ 11:55pm
27 Jun, 2024 @ 12:06am
2 Change Notes ( view )

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Enemy Hit Effects Reborn

In 1 collection by Paltham
Paltham's Mystery box O' Mods!
1 item
Description
Enemy Hit Effects REBORN

This is a port/continuation of a mod by Graydee and Lunatix, now for the current version of TML.
The mod makes enemies produce visual effects when hit to improve feedback and be move visually appealing.

A huge thanks to:
Graydee and Lunatix, for creating the original mod and allowing me to continue the mod in their stead
Crinfarr. for coding help
Originally posted by tModLoader:
Developed By Paltham, Original Mod by Graydee and Lunatix
Popular Discussions View All (1)
2
29 Aug, 2024 @ 10:56am
this crashed my game when i killed the WoF?
Doodlinka
59 Comments
FIKS 1 Jun @ 9:04pm 
PLZ updata
Filleis 25 Mar @ 5:57am 
Really cool mod, however it would be really nice if there were config options to disable the white flash as its pretty buggy and heavily displaced when attacking enemies from mods with more "advanced" visuals. Mainly wulfrum robots and Crabulon from Calamity Fables.
Adolf Charles 17 Dec, 2024 @ 12:27pm 
just wanted to mention that
Adolf Charles 17 Dec, 2024 @ 12:27pm 
also i noticed zooming in seems to make the effect a little offset
Adolf Charles 17 Dec, 2024 @ 11:03am 
would be nicer if smaller
Adolf Charles 17 Dec, 2024 @ 11:03am 
moonlord core hitbox is a little wonky
Shyning 16 Nov, 2024 @ 3:21am 
Loving this but the multiple crash reports are a bit worrying, do they all have something in common that can be fixed?
Async Void 20 Sep, 2024 @ 5:03am 
my game also crashed after killing wof

SDL Error: That operation is not supported

System.Collections.Generic.KeyNotFoundException: HitEffectsReborn.HitEffectGNPC
at HitEffectsReborn.HitFlashing.<>c.<DrawToTarget>b__5_0(NPC n) in HitEffectsReborn\HitFlashing.cs:line 66
at System.Linq.Enumerable.WhereArrayIterator`1.GetCount(Boolean onlyIfCheap)
at HitEffectsReborn.HitFlashing.DrawToTarget(orig_CheckMonoliths orig) in HitEffectsReborn\HitFlashing.cs:line 67
at Hook<System.Void HitEffectsReborn.HitFlashing::DrawToTarget(Terraria.On_Main+orig_CheckMonoliths)>()
at SyncProxy<System.Void Terraria.Main:CheckMonoliths()>()
at DMD<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at Hook<System.Void
at Hook<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
Kizuner狐狸 20 Sep, 2024 @ 3:09am 
Kizuner狐狸 18 Sep, 2024 @ 5:36am 
is this one?