RimWorld
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Alpha Implants
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Mod, 1.5
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701.798 KB
25 Thg06, 2024 @ 3:14am
28 Thg09, 2024 @ 10:31am
6 ghi chú thay đổi ( xem )

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Alpha Implants

Mô tả
[www.patreon.com]

Features

- Adds A LOT of very varied animal implants
- Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods)
- 4 tiers of implants: crude, prosthetic, bionic and archotech. Each level of implant can only be built on animals of a given bodysize. Crude above 0, prosthetic above 0.5, bionic above 1 and archotech above 2. And these levels are configurable via mod options!
- Implants that give melee attacks to animals scale depending on the original attacks of the animal, which is a problem other animal implants mods had, where adding a bionic leg to a rat basically turns it into a Thrumbo.
- Proper wackiness: make animals into half-living shamblers, make them bigger or smaller, give them abilities or ranged attacks. Make them draftable, or explode, or....

Content











Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Is it compatible with X animal implants mod?
A: It should

Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Please ask your kindergarten teacher for permission before playing violent videogames like this one.

Changelog

v1.0: Release (25/6/24)
Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Thảo luận nổi bật Xem tất cả (1)
21
12 Thg01 @ 5:44am
ĐÁNH DẤU: Bug Reports
Sarg Bjornson
177 bình luận
Zalfir 24 Thg01 @ 7:13pm 
@xxvb came here to ask the same question.

Specifically I'm using Rock Constructs in space from V Psycasts Expanded, and although I've given them Archotech Skin (no decompression) using an editor, they still die of Hypoxia. I need to correct this because... rocks don't need to breathe.
Ghulzen 19 Thg01 @ 11:15am 
I set everything to 0 and then it worked with the Megachickens. Seems weird though, considering the restrictions are for animals that are too small, while the Megachickens are hardly small.
Sarg Bjornson  [tác giả] 19 Thg01 @ 8:59am 
That
FlareFluffsune 19 Thg01 @ 8:31am 
You may have to change settings, animal size is a major role and you can see it in the animals full infobox.
Ghulzen 19 Thg01 @ 6:26am 
Any way to get this to work with the Megachickens? Can't install any implants.
Seraph 18 Thg01 @ 4:26am 
I love the idea of this mod but in my experience the biggest problem with the viability of animal is their inability to actually hit anything because their melee skill is so low . Is there any brain implant in this mod that help with that, I haven't seen anything but maybe I missed it.
Do animal actually gain manipulation stat is you give them bionic arm?That could help I think
Sarg Bjornson  [tác giả] 6 Thg01 @ 7:57am 
@FlareFluffsune : don't feed the trolls hahaha
xxvb 31 Thg12, 2024 @ 10:14am 
I was thinking of doing a SoS 2 run. Does this mod have animal implants that would let animals survive up in space without a suit of some kind?
SmellyFishNuggets 24 Thg12, 2024 @ 3:27am 
it is compatible but its taking a while just to figure out my one issue with combat extended
Sarg Bjornson  [tác giả] 23 Thg12, 2024 @ 11:31pm 
No idea