RimWorld
681 avaliações
Alpha Implants
4
2
2
2
2
2
2
2
   
Premiar
+ favoritos
Nos favoritos
- favoritos
Mod, 1.5, 1.6
Tamanho
Publicado em
Atualizado em
2.121 MB
25/jun./2024 às 3:14
14 de jul. às 9:18
8 notas de atualização (ver)

Inscreva-se para baixar
Alpha Implants

Descrição
[www.patreon.com]

Features

- Adds A LOT of very varied animal implants
- Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods)
- 4 tiers of implants: crude, prosthetic, bionic and archotech. Each level of implant can only be built on animals of a given bodysize. Crude above 0, prosthetic above 0.5, bionic above 1 and archotech above 2. And these levels are configurable via mod options!
- Implants that give melee attacks to animals scale depending on the original attacks of the animal, which is a problem other animal implants mods had, where adding a bionic leg to a rat basically turns it into a Thrumbo.
- Proper wackiness: make animals into half-living shamblers, make them bigger or smaller, give them abilities or ranged attacks. Make them draftable, or explode, or....

Content











Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Is it compatible with X animal implants mod?
A: It should

Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Please ask your kindergarten teacher for permission before playing violent videogames like this one.

Changelog

v1.0: Release (25/6/24)
Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Discussões populares Ver todos (1)
30
10 de abr. às 5:53
AFIXADO: Bug Reports
Sarg Bjornson
210 comentário(s)
Sarg Bjornson  [autor(a)] há 9 horas 
That wasn't ever in this mod, though
Droider há 13 horas 
so sad you cant put the implants onto pawns anymore, im gonna miss randomly getting pawns with an acid spitter, or being able to make pawns larger
Sarg Bjornson  [autor(a)] 25 de jul. às 23:25 
I can't account for what other mods do, sorry
DXQ 25 de jul. às 23:13 
I don't know what caused this issue, but here's the situation: I used the Animal Apparel: Frameworku mod, and after installing Animal enlargr implant, the armor worn by animals was actually enlarged by a factor of 4. It's like the armor was calculated twice when calculating the magnification factor, once for the armor itself (clothing) and once for the wearer (animal)
luca 23 de jul. às 13:07 
great mod, i dont know if this is the right place for suggestions but it would be awesome if there was an implant that reduced an animals filth rate below whatever the warning threshold is for the animal filth notification. figured it would be a good addition with gravships
Space 17 de jul. às 17:10 
Love this mod and the comment below me thanks Sarg.
Bubger Kirg 16 de jul. às 15:18 
I was just thinking today I wish I could augment my animals and here you already are. So many of my mods I see your name on them Sarg, you're a legend man. You got a devlog somewhere with some notes on how to get into modding like this? Maybe that's off topic tho... great mod man
filipfrantz 15 de jul. às 4:50 
Thanks
Sarg Bjornson  [autor(a)] 15 de jul. às 4:13 
Use mod options
filipfrantz 15 de jul. às 4:03 
There is no option to install the animal enlarger implant on my crow, is this intended?